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Top Rated Idle Clicker Games
Clicker, IdlerClick to collect particles in this clicker inspired by CERN.
Clicker, IdlerGather Spheal smiles and spend them on upgrades to gather more smiles faster.
Clicker, IdlerMouse over aliens to kill them and gain resources/xp. With each successive kill, your resouces/xp per kill rises, giving an incentive to manuall kill aliens. Resources can be spent on purchasing military units to automatically kill aliens for you. Once enough xp has been gained, the player levels up and is rewarded with research points. These can be spent on upgrades to improve the resources per second that military units provide amongst other things.
Clicker, Idler, IncrementalWanna be an artist? Try your hand at painting pictures in this fun idle game. Click to reveal ("draw") the pictures and then sell them for profit. Hire assistants who automatically do this for you, upgrade lots of things to generate more and more profit and reveal more and more pictures!Changelog:v1.2.0- the magic brush consumption decreased 5 times- from level 11 the picture's complexity increases exponentially- the picture price increases linearly- the rate of sales increases at levels 2, 4, 8, 16 etc.v1.1.0- condensed design- decreased sell timev1.0.1- "Finish tutorial" renamed to "Skip tutorial" (the button skips the tutorial, not just dismisses the message)- Student Painter is automatically re-activated at each layer (if it was activated by player).- fixed the incorrect auto-change from the magic to simple brush on the layer/picture change
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
Clicker, IdlerIdle, v: to pass time doing nothing. Loot, n: spoils taken by pillaging. Quest, n: a pursuit made in order to obtain something. Idle Loot Quest, n: An epic pursuit to obtain spoils by passing time doing nothing!Embark on a journey through Suspicious Libraries, Illusory Plateaus, and Run-of-the-mill Toy Factories! Battle Gluttonous Hobgoblins, Break Dancing Merfolk, and Exothermic Algae! Find Loot in Frozen Satchels, Mocha Silos, and Rancid Phone Cases! Wield fearsome gear such as a Doomsday Anchovy, a Psychedelic Top Hat, and a Kiwi of Lunacy! Loot, Quest, Loot, Quest...your Fame shall be Renowned as the Fame of Renown!- Complete thousands of Quests as you continually find more powerful Gear!- 4 Skills to Train and boost your Questing Capabilities!- Hire Associates to aid you on your journey!- Collect Rare Loot such as Loot Keys, Treasure Piles, Whetstones, Potions, and more!- Increase your MetaFame and compete on the Leaderboards!- 40 Achievements - can you unlock them all and become a Master Idle Loot Quester?
ClickerA two resource clicker, the game requires you to buy scraps to purchase workers that gather electricity, which can in turn be used to buy workers that produce scraps.
Clicker, IdlerDeveloped by Notch, the creator of Minecraft, the game was made in a matter of days. It provides a bleak life experience, starting with creating a body and a life, through to the inevitability of death.
Clicker, IdlerClick on the Planet to get Points and upgrade.
Clicker, IdlerThis game is about making your food factory into the most powerful in all of Kongregate. Buy recipes, produce food, buy upgrades, or, just idle… All is possible (within our limited boundaries, duuh.) so go crazy and have fun! Respect the elderly.
Clicker, IdlerProgress throughout a world by killing monsters and becoming stronger.Kill monsters to receive talent shards.Unlock talents and use rebirth to become stronger.
Clicker, IdlerPunch, punch and punch. A stress reliever where you can expel all your fury on. Customize a (fictional) character and beat him furiously. Or try the campaign mode where there’s 50 enemies that fight back.
Clicker, IdlerMine your way through various minerals from weakest to strongest, purchase upgrades and hire miners to aid you in your journey to becoming the top miner!
Clicker, IdlerMinecraft + Idle game = Fun. That my friend is the equation that makes this game addictive, interesting and did I mention... addictive? Basically, and thankfully, this game is not a clicking frenzy, as some other idle games are. You will have to click on things, but not to the extent where you will have to buy a new keyboard or mouse after a single game.So you're in a minecrafty world, you click on the grinder thingies, for different essential resources. These can then be used in different crafts which appear, which then are used to build structures, stored in your inventory, which can finally be downloaded and used in Minecraft. WOW! Yep, lucky you.So see what resources you need, steadily build up your crafts, and build a world... a blocky world!
Clicker, IdlerThis seemingly simplistic game provides a deeper experience than many incrementals. It provides a simple interface comprised of a number of progress bars, each representing a different type of resource. The player must gather enough money to hire a number of workers to produce raw materials, then hire several more workers to sell products made of those materials. It's a careful balancing game designed to make you decide which resource is more important to make the biggest profit.The PremiseIn Progress Bars, your goal is to run an international conglomerate company and make oodles of cash. To accomplish this, you're gonna need some workers. But before that, you'll need some cold, hard cash.Making MoneyClick the Earn Money button to start generating income.Once you have enough money, buy your first Worker.Put this worker on wood-gathering duty by clicking the + button next to Wood.Watch! The worker will slowly gather wood, increasing your supply.Now get a few more workers and allocate them to Wood and Forest.You'll notice that Wood will get a 2x synergy bonus. This happens when you have some supply of Forest when your workers gather Wood.After a little while, you'll unlock Commodity Sales. Put some workers into sales.Every time the sales bar fills up, your workers will transport 50% of the supply of each resource into the sales warehouse.Next time when the sales bar fills up, your workers will sell 50% of the supply that is in the sales warehouse itself.Continue playing and see what you can discover!NodesThere are 4 different types of nodes:Biomes - like the ForestResources - like Wood and RubberSales - like Commodity SalesTools - like Cut ToolsQuadrantsThe game is divided into four quadrants. Each quadrant focuses on a specific Biome. The first biome to be unlocked is Forest.Each biome has two resources associated with it, and also receives bonuses from two types of tools.Synergy BonusesSynergy bonuses are awarded when you meet certain conditions. Each resource can receive several synergy bonuses:2x from the nearby Biome node2x from the nearby Biome node when that Biome has 80% supply or more2x from the nearby Tool node2x from the nearby Tool node when that Biome has 80% supply or moreThe maximum synergy bonus at the start of the game is 16x.Experience, Level, and Sales MultiplierEach node has a level. The level raises slowly over time as workers work there.When a Tool, Biome, or Resource node gains a level: 1) the unit price of the goods in that node go up, 2) your sales multiplier increases by 0.05x.When a Sales node gains a level: 1) the node gains 10 more max supply, 2) your sales multiplier increases by 0.10x.Your sales multiplier affects the sale rate of all of your resources, so improving it is critical to generating tons of money.
ClickerMega Corporation is a simple clicker that allows you to buy buildings to gather money and resources to improve the buildings.
You Can Try These Idle Games
ClickerThe famous dog is back, mining for Dogecoins! Help him with gathering coins to buy upgrades like slave kittens or more mining dogs. Have fun with this fun idle game!
RPGA Dark Room creates a roguelike experience within the incremental genre. It starts the game as a very simplistic interface, providing a single button to progress, but quickly integrates multiple resources, building construction, equipment, and more. It is available in both browser and iOS.ResourcesThere are a wide range of resources that become available to the player as the game progresses. Notably, wood quickly becomes the most important, as it is required to keep the fire burning and to construct buildings. Other resources that come into player later on include meat for curing (which can then be used to keep the player fed during expeditions), leather, and steel.BuildingsHuts are just the first building that become available, and will allow the player to receive population to help support the player's campsite. People that have moved into huts can be assigned jobs, from gathering wood to mining for coal. These jobs all produce resources, while some will also consume them. Raw meat, for example, will be consumed when producing cured meat.EquipmentThe player will be given the option of crafting equipment. There is a long list of items available to make, but they include weapons, armor, bags to carry more goods when on an expeditions, water reservoirs to carry more water, and more. These become vital to the progression of the player late game.Alternatively, some items can be found while out on expeditions. Swords, guns, bullets, and more can be found from either felled enemies or hidden caches.ExpeditionOnce the player has received a compass, they will be able to go out on an expedition. While out, the player must maintain enough food and water to ensure that they don't die. Water is consumed once ever step, while cured meat is consumed once every 4.The player may randomly encounter enemies while outside the safety of the camp. As the player progresses further and further away, the enemies become stronger and faster, meaning that the player must ensure that they have enough skill to defend themselves. This will generally consist of arming themselves with better weapons (such as rifles).Houses, caves, mines, and more can be found while out. If the player clears a location of enemies and reaches the end, they will generally be rewarded with a cache of items. This can include meat, but may also hold rarer items such as steel swords or grenades. Once the location has been cleared, it may be turned into a safehouse. Once a safehouse has been established, it will populate with a random amount of cured meat for the player to collect while out travelling. A safehouse can only be visited once per trip and will automatically replenish the player's water supplies.Roads will be made from the safehouse back to the camp. While on roads, the player will not be attacked at all.
Clicker, IdlerClick the monsters to collect gold, then buy spells and upgrades for your clicker squad.
IdlerRun your own mafia family.* Recruit 9 different types of gang members* Do tons of missions, steal cars, hijack trucks, rob banks,...* Bust your members out of jail or hire a lawyer* Build a bullet factory, hire workers and produce bullets* Collect cars, paintings and weapons* Complete over a 100 achievements* Fight against 9 enemy families* Buy land, builders and construct your first 2 buildings: Head Quarters and garage