Your Favorite Games
Top Rated Idle Games
Idler, IncrementalWelcome to Idle Quest – light and funny idle quests sim.Learn Skills, Make Quests, Have Fun and don’t forget to upvote.
Clicker, Idler, IncrementalCollect cards, upgrade cards, defeat monsters, join guilds and hire heroes. Raise your DPS!
Clicker, IdlerLydia needs your help! Find piles of gold, and special treasures, equip your best gear, bring along your favorite allies, and tap your way through endless hordes of monsters in Tiny Tappers!
Clicker, IdlerWelcome to the "Your choice idle". In this game you will need to build up your town and strengthen your empire. Choice your path to conquer the world!
Clicker, IdlerChop all the trees! Upgrade all the beavers! Upgrade all the click damage upgrades! Idle on, Woodcutters!
Clicker, IdlerDeveloped by Notch, the creator of Minecraft, the game was made in a matter of days. It provides a bleak life experience, starting with creating a body and a life, through to the inevitability of death.
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
RPGClicking FF7 is a clicking game based on FF7 universe, where you have to power up your characters to fight enemy and go through the different zones to clear the game. "that's a different way to revisit ff7 story" -MenenciaExternal LinksChangelogSubreddit
Clicker, IdlerEven though there is lots more to come to this game (according to it's developer) it has lots to offer and is very fun. The early game was based off of cookie clicker and the rest is to be discovered.
Civ Builder, ClickerThis Japanese game is the first of two where the ultimate goal is to defend the city against alien invasion. This is done by upgrading a number of skills and attacking invaded territories/occupying abandoned territories. Once completed, the game presents the player with a total play time.Occupying/Attacking TerritoriesLand is gained by occupying squares. Free squares are those with a black background and a % number on them. With each click, the % will increase and a small amount of cash and xp will drop. Cash can be spent on unlocking locked squares or buying upgrades on the map, while xp is automatically applied to the player's current total.Attacking yellow squares requires the strength of the player's army to be sufficient enough to eliminate the alien threat. With each attack, the player's defenses are attacked in turn, either resulting in the player being "injured" or "killed". If the player is killed, they must wait for their health to rise again before attacking again, during which time, the alien forces can return to the square in question. Once a square has been defeated, it becomes open to occupy.CashCash is rewarded with each time an unoccupied territory is clicked, and a smaller amount when an occupied territory is clicked. Cash can be spent on buying upgrades on the map, that affect a few different aspects of the game such as attack strength and life recovery.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the top of the screen using the + buttons next to the three lines. The three available are Recovery, Attack, and Defense.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the left of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.KeysThese are rewarded to the player upon defeating enemies. Keys are used to unlock locked squares on the map. Both silver and gold keys are available to the player, and will only unlock their respective locks. It is important to note that some upgrade squares are locked and require keys to access, adding a level of strategy to the game.
Clicker, IdlerGather Spheal smiles and spend them on upgrades to gather more smiles faster.
Clicker, IdlerPut your recruits to work as you just sit there and watch, literally doing nothing… or you can use your profits to research more recruits, so that you can still sit there and watch and literally do nothing, the only difference is that the view atop your glorious amount of cash is making it hard to see, so you decide to use your profits to research more recruits, making your mound of cash shrink, only to find yourself climb back up faster than before, repeating this cycle until you break out of Earth’s atmosphere, where you then find yourself floating aimlessly through space, contemplating the meaning of life.
RPGKill rats to gather xp and gold. XP raises your level and awards you skill points, gold can be spent on hiring minions to kill rats for you. Gather better equipment, health and mana potions, and eventually craft and use magic.Instructions* click rats to gain exp and gold* clicked rats deal you damange* if your life reaches 1 - you lose your gold* health is replenishing slowly* potions are dropping - drink them to restore health and mana* buy minions for gold, they attack for you but also die automatically (except dragons, dragons are immortal)* items are dropping, yellow ones(rare) are rarer and have chance to roll better stats than magic(blue) ones, legendary items are even more powerful* demonic items can only be crafted* equip staff to enable magic* you gain attrubutes to spend every 3 levels* defence decreases rats' damage* damage increases number of rats killed per click* magic unlocks different spells, increases their power and reduces mana costs* rats grow stronger every 10 levels* luck increases legendary item drop chance, 100 luck unlocks crafting* there are 6 crafting materials: magic coal, evil eye, scorpion claw, frog leg, angel feather (drop when crafting unlocked)* hotkeys: spells - 1,2,3,4,5 ; health potion(Q), mana potion (W)* demonic items are made from magic(blue) item + coal + other material* demonic item's power is based on magic(blue) item's power used to craft it* potion transmutation: 2 x magic gloves + magic staff (requires 20 health potions) = 20 mana potionsHealth and ManaThe health bar provides a cooldown effect on killing rats manually, providing you with 100 health total. While this total health cannot be upgraded, the player can improve the number of clicks by increasing their defense and offense using skill points, meaning that rats do less damage to the player, and the player kills more rats per click. Furthermore, equipment can modify these figures. If the player's health drops to 1, the player will lose all gold that they have collected up until that point.Mana is awarded once the player has managed to equip a staff. The level of the staff denotes the level of spells that the player can use. Each spell provides a different effect, from increasing the player's attack abilities to preventing the rats from hitting back for a specified period of time.EquipmentThere are 5 equipment slots available to the player: weapon, armour, helmet, staff, and gloves. Each of these provides a bonus to a particular stat. For example, a weapon will increase the damage stat of the player, meaning that more rats can be killed per click. As the player's level increases, so too does the level of items that drop.The player can also collect potions: health and mana. These will increase the current amount of health or mana that the player has, meaning that they don't need to wait for these to refill naturally.External LinksFacebook
Clicker, IdlerCreate your very own football team at the click of a button and sweep the field!Player records, accumulates goals during training and improves them without limit. Choose your line-up, play games and rise in the league table to qualify for more players.The mechanical clicker makes the game great fun and highly addictive.Be your team's greatest manager and lead them to victory!Collect the cards of your favourite stars!A casual game of gradually increasing management (idle type), suitable for all ages.Available in several languages.Entertaining and easy to understand while also being a challenge to complete.Achieve all of the objectives and compete against your friends in the Leader Board.This is a casual clicker game for mobile devices in which you're the manager of a football team. During training sessions you earn footballs, which are the currency of the game, to upgrade your players' level and improve your tactics. You also have to send your squad to play matches to earn points by beating the rival and to go up a league, and therefore get more players. But be careful, because if you don't get enough points you won't be promoted, and you might even be relegated that season.
IdlerA game about making money
You Can Try These Idle Games
Civ BuilderBuild your realm from a small Hamlet to a transcendental domain spanning the stars. The player is required to hire workers to gather resource and meet specific goals for each location.ExpandingOnce a location has been completed, a new location will be opened up, with new requiresments to complete it. Finally, once a location has enough of a particular size, it will expand into a larger type. Enough hamlets, for example, will become a village. Enough villages, and it will expand into a town. This pattern continues as the player progresses.It should be noted that once a village has been unlocked, a second village will appear beneath it, with a hamlet contained inside of it. The hamlets for this new village must be completed before the villages can then be combined into a town. This pattern continues.Resources and UpgradesThere are a number of resources available, limited to the type of location that the player is working in. These resources can only be gained from their associated location. They can be spent on upgrading a number of things, again associated with the appropriate location type. Upgrades can reward with free workers every X seconds, or even apply a modifier to a new location. These modifiers will generally change the cost or production of workers.External LinksRedditDevelopment Version
Civ Builder, ClickerA Javascript incremental city building game, inspired by SimCity. Balance Residential, Commercial, and Industrial zones, and their tax rates, to grow a megalopolis (starting by building one of each is recommended).
Clicker, IdlerThis game emulates Reddit, allowing you to post to get upvotes and downvotes, then use the balance to buy upgrades etc.
Clicker, Idler, IncrementalCool combination of idle and tower defense mechanics, with unique art style and unusual fresh gameplay solutions! Play for both monsters and turrets, find your play style, choose upgrades carefully! The game is open to tactics and strategic thinking!