Your Favorite Games
Most Played Idle Clicker Games
Clicker, RPGSomewhat of an RPG, the game requires you to level up your character to take on ever strong monsters. Your character doesn't have health, so dying is not an issue. With each kill comes more cash which can be spent on upgrades.
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
Clicker, MMO, RPGBattle INF is a minimally designed, but featureful, cooperative idle / incremental RPG. It acts like a traditional RPG, where the player is required to kill for loot and gradually improve as they progress.
ClickerChop some wood and pump some oil, then hire some help!Inspired by Cookie Clicker, but without the cookies.
ClickerThis game is less "Clicker" and more "Mouse-over-er". It loads images from Reddit, then covers them with a black coating. It is the player's job to mouse over the image to clear away the black and reveal the picture beneath.UpgradesThere is a range of upgrades available that change how quickly the player can clear images, as well as what images are loaded. These upgrades cost pixels, which can be collected by removing them from the image with the mouse.
Clicker, Idler, RPGIn this IDLE RPG, your only goal is to become the strongest warrior. Easy enough!To get there, you must:- Collect loot by killing enemies- Upgrade your character’s stats- Find relics and unlock achievements to get big rewards- Combine items to create super weapons/armors- Reach the highest area you can- …And much more!
Clicker, IdlerThe humans are dying due to mutated leeches. Blood Box provides blood for the humans.Created by Sothopery.
Clicker, IdlerThe first incremental with truly exponential growth!Click the button to generate cash, buy multiplier upgrade and let exponential growth do the rest.v1.0:A whole new set of Theorems, for a total of 23.Several bugfixes.v0.11:Aesthetics updatev0.10:Implements endgameCash is now multiplied instead of addedClickpower deletedv0.9:Sprint system added.Race against the clock to reach a sprint goal.Replay any prestige level and best your own record.v0.8:Prestige system added.Get to a set goal to prestige.New prestige tiers unlock more upgrades.v0.7:Prices of upgrades are now divided instead of substracted.Minor aesthetic fixes.
Clicker, IdlerHelp Fibonacci grow world knowledge.The squares value are fibonacci sequence power 2 cause this are squares.
Clicker, IdlerCollect resources, accept good trade offers, refuse bad ones, buy upgrades and try to reach the rarest materials.Click on resources on colored background to collect them. Click on a trade offer to accept it. Resources near red arrow are the ones you are selling and resources near green arrow are ones you are buying. Each resource has its value. Your goal is to accept only the offers which leave you with more value then what you started with.Click on upgrades to buy them.
Clicker, Idler, RPGTrain your skills to gather resources. The game is currently in development and is missing a lot of content, but has basic functionality there.
Clicker, IdlerClone of "Adventure Capitalist" idle game in the football settings. If you've played Adventure Capitalist, this is pretty much the same game, only not so much polished yet still fun to play.You start off clicking tickets to gain $1, upgrading the ticket to gain more and more, then hire manager to do the clicking for you, then buy the snacks for higher cash amount etc. So basically this is a clicker with the ability to hire manager to quickly transfer to idle game.There is a soft reset available, which gives you some informal investors based on your cash earned. These informal investors increase your revenue generation by a certain percentage. But honestly, there is not enough gameplay value to use the reset - you'll pretty much complete the game on the first run in about an hour or two.Football Clicker game is fun at first, but gets boring pretty quickly. Still worth a few hours of your time for some idle fun.
ClickerA simple incremental with combat added in, Mine Defense takes the basic gather resources to ridiculously high numbers and implements a simple combat system. Goblins attempt to break into your mine, while your walls and defensive units do all they can to keep them out.Mine Defense is an idle game set in a fantasy world where ants have unreasonable power and things get creepy fast. You start as a simple miner armed with a stick and build your way up to elaborate tools, magical allies, and more.DefensesThere are three methods of defense against the incoming hordes of goblins.WallsMagesBear TrapsWalls are the simplest defense, and are use to simply keep the goblins at bay. They will, however, eventually break through. Goblins can be manually killed by clicking them early game. The wall can be upgraded as the game progresses to increase the amount of damage it can handle.Mages provide an automated system to take care of defenses. They automatically attack goblins as they approach and can be purchased in high numbers. They reside within the wall to keep them safe as they attack from a distance.Bear traps prevent the goblins from approaching at all. They are timed, providing a short amount of protection.WorkersThere are a number of workers available to purchase, and each provides an automatic income of gold. They quickly become more and more expensive, making the later ones more efficient for their cost.In addition, there are workers that provide other effects. The mage, as above, kills goblins as they approach, while the craftsman ensure that any damage to the walls are mended.
Clicker, IdlerThis game is a little different from the average clicker. You are a shark in an ocean with the option to catch fish. Once you have caught enough, your options expand to allow you to hire more sharks, gather new resources, and eventually travel to a strange new ocean to start over again.More end-game options, prestige balancing, and general bug fixes have been implemented in the latest release.
You Can Try These Idle Games
Clicker, IdlerAnime clicker game for web and Android. Fight, train and identify your opponent to defeat famous anime and videogames characters.
ClickerAn epic tale of two blocks battling to their demise. The level of depth this game has is unmatched by even the biggest AAA titles. You will be amazed and dumbfounded by the amazing adventure you will undertake.
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit