Your Favorite Games
New Idle Games
Clicker, IdlerPunch, punch and punch. A stress reliever where you can expel all your fury on. Customize a (fictional) character and beat him furiously. Or try the campaign mode where there’s 50 enemies that fight back.
Clicker, IdlerIt's time to make a withdrawal from your indestructible piggy bank, but how? Beat up the pig with your hammer to collect coins and purchase upgrades. This physics based game offers continuous fun all while harnessing explosives, mercenaries, mischievous gnomes, and the finest blunt weaponry available. The original piggy bank smashing game has arrived!
Clicker, IdlerChop down trees to gain wood. Wood can be spent on upgrading stats, such as the number of trees that can spawn, the amount of wood the trees return, and the speed at which the trees spawn.
Clicker, IdlerClick to gain Hos. Use Hos to buy buildings and upgrade to automatically gather more Hos. Profit.
Clicker, IdlerFinish the game by getting to the 5th planet as fast as you can! Or play at a snails pace, whatever, I don’t mind, it’s your life! Click the planet. Buy upgrades. Mouse over the words for more info in game. Make sure to read everything if you want the most success!
Clicker, IdlerClick to increase the speed of your running man and get him to run around the planet faster and faster. There is no save in this game.
Clicker, RPGSlay Monsters. Get Xp. Recruit Men. Get Gold. Get Fame.
Clicker, IdlerMine your way through various minerals from weakest to strongest, purchase upgrades and hire miners to aid you in your journey to becoming the top miner!
Clicker, IdlerThis was developed as a learning experience by the developer. It is a HTML5/Javscript clone of the Flash game developed by Hippo Games.
ClickerKill enemies to gather experience and gold. Experience allows you to level up and gold provides you a way to purchase upgrades and soldiers to take on the battle for you automatically.
Clicker, RPGCRAWL is a survival RPG clicker that places you inside an abandoned mineshaft with the ultimate goal of escaping alive.
Civ Builder, Clicker, IdlerGather resources to provide housing for you villagers to enable you to expand your growing population.
ClickerBuy survivors, weapons, and upgrades to kill zombies in this post apocalyptic clicker.
ClickerFISH Inc is a small Incremental/Idle game where you build your aquarium ecosystem to get more and more fish. Try to get the 5 Achievements and a high score!
Clicker, IdlerYou begin by mining basic asteroid and you have to upgrade your technology to unlock more asteroid. Level up and increase your effiency in mining. Become the biggest asteroid miner of the universe.
You Can Try These Idle Games
IdlerGrow your garden and protect it from bugs.
RPGA:TG (the proper abbreviation, of course) defies categorization into a single heading. There's an idle aspect as a baseline, of course, but there's also clicking (the button machine,) RPG aspects (the Battle Arena,) an Arcade mode, a collectable card game, and a number of other little features.The "anti" part comes into play with the bonuses you can get for actively playing certain features versus idling; active play in the Battle Arena lets you hit harder, actively harvesting the garden means you don't have to spend rare blue coins to do so, and actively fishing means you use your stamina more effectively.
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.