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Clicker, IdlerHi EveryoneI've released "Zomby Factory" ( on WebPlayer ) few months ago and I've decided to rewrite the game to release it on mobiles.It was hard to implement some funny features and to keep the gameplay very simple!The game was made with lots of fun, coffee and headache!The game was renamed into "Zombie Clicker Idle Game".It's free and available on the AppStore and the Google Play.So, download it, share it, rate it and play it with fun!The Author
IdlerThis is an idle game with gems, achievements, upgrades and some clicking included!You gain Gems by clicking on the crystal or automatically by idling. There are upgrades to increase the rate you gain gems.There are five types of gems, to get the next gem you need 1.000.000 of the current one.Good luck!Oh, important note: If you SEE an NEW Update, you will need to refresh the page.
IdlerA mix between tower defense and incremental clicking game. Furiously click on your defenses and you upgrade your weapons and stop each stage of attackers.
Clicker, IdlerDeveloped by Notch, the creator of Minecraft, the game was made in a matter of days. It provides a bleak life experience, starting with creating a body and a life, through to the inevitability of death.
Clicker, IdlerNote: As of December 30th, 2014, the link appears to be down.Create a business from the ground up, investing in servers, offices, developers, and more, to increase your income and overall worth.
Clicker, Idler, RPGClick to battle enemies endlessly and gather gold to be spent on upgrading your equipment, level, or the level of monster that you're fighting. You can complete quests as they appear, check out your current equipment and sell off excess loot, and hire mercenaries to fight and gather gold for you (that is spent on mercenaries).
Clicker, IdlerThis game appears to be abandoned, as it hasn't been updated in some time. Click to gather coffee beans.
ClickerA rather complex game, this requires you to manage research, design, and manufacture of products while keeping employees paid and happy.
Clicker, IdlerA twist on the incremental genre, you are required to mouse over colours as they appear rather than click them. These can then be spent on unlocking new colours, upgrading existing colours, and more.
Clicker, IdlerA in-development incremental game. Mine bitcoins and buy buildings that will automatically earn you more bitcoins!Appears to be abandoned as there are many bugs and hasn't been updated in almost a year.
Clicker, IdlerGather Spheal smiles and spend them on upgrades to gather more smiles faster.
Clicker, IdlerPunch, punch and punch. A stress reliever where you can expel all your fury on. Customize a (fictional) character and beat him furiously. Or try the campaign mode where there’s 50 enemies that fight back.
Clicker, IdlerIt's time to make a withdrawal from your indestructible piggy bank, but how? Beat up the pig with your hammer to collect coins and purchase upgrades. This physics based game offers continuous fun all while harnessing explosives, mercenaries, mischievous gnomes, and the finest blunt weaponry available. The original piggy bank smashing game has arrived!
Clicker, IdlerChop down trees to gain wood. Wood can be spent on upgrading stats, such as the number of trees that can spawn, the amount of wood the trees return, and the speed at which the trees spawn.
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IdlerClick, upgrade and repeat. Expand your chocolate business by clicking on different ingredients and purchasing new upgrades and skills. Build a sweets empire, then take over the world!
Clicker, Idler, RPGTrain your skills to gather resources. The game is currently in development and is missing a lot of content, but has basic functionality there.
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.
Clicker, RPGOSTM is an RPG game in which you battle monsters.