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Idler, RPGProgress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.
Clicker, IdlerTrying to help mankind by converting the plague of cookies into something more useful... Candy!
Clicker, IdlerThis game combines elements of traditional incremental games like Cookie Clicker with more complex elements designed apeal to someone interested in clicking less and thinking more.
IdlerThis is TankQuest, loosely based off of Progress Quest.A parody of World of Tanks as you will.Upgrading gun caliber will improve credit earnings after each battle.However, upgrading gun caliber will downgrade gun length.Armor will increase the chance of bouncing a shot, instead of losing health. Keep in mind you will fight similarly gunned opponents.
Idler, RPGThere is a main storyline of sorts. Find the 8 maps, and then find the 8 sealsto unlock the final boss. And then beating the final boss unlocks the postgame.But you can ignore all that if you want, this is based on TES after all.
You Can Try These Idle Games
RPGClicking FF7 is a clicking game based on FF7 universe, where you have to power up your characters to fight enemy and go through the different zones to clear the game. "that's a different way to revisit ff7 story" -MenenciaExternal LinksChangelogSubreddit
Clicker, IdlerIt is time to grow your business empire! Hire managers, play the stock market and get rich quick.
Clicker, IdlerNext chapter of idle space raids. Now you can:– Customize your ships with parts (hull, wings, engine), weapons (damage, repair) and special artifacts- Select roles for your squad memebers (tank, dd, support – based on items you equip)- Move ships around battlefield (cover dd or support)- Receive a lot of random loot with stat bonuses.
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub