Your Favorite Games
Most Played Idle Javascript/HTML5 Games
Clicker, IdlerSimilar to Derivative Clicker (the inspiration for this game), progress compounds with each next step. However, to purchase the next level of a unit, the previous level must be sacrificed.
Clicker, IncrementalDefeat monsters to get more powerful to defeat more powerful monsters. Also, get some goblets along the way.
Clicker, IdlerGod can do it in 6 days. How much time will you need?New idle game with a lot of features:- No clicking to produce!- Missions and achievements.- Upgrades, bonus, knowledge and more!- Strategic system.- Ending.
Clicker, IdlerThis game is basic. There is not much to it...yet. You click gold and buy miners.I am currently working on stuff but if you have an idea that i haven't thought of, feel free to email me. silverdw1996@yahoo.com (Ideas for a custom stylesheet is also appreciated.)
Clicker, IdlerYou wake up with a burning desire to click words.
ClickerAn in-depth cryptocurrency based game in which you trade and mine various coins using the profits to buy more mining power while researching in different areas to unlock new options or improve existing ones.CurrenciesThere are a number of currencies available to the player. The player will start out with Money, Bitcoins, and Litecoins, and will be required to improve their rigs for mining to earn these currencies. They can be traded at a cost of exchange to convert one currency to the next, giving the player the option to choose which currency they want to focus on. Some currencies are produced at a higher rate for example, but are worth far less.
IdlerBuild your fortress step by step.
Idler, IncrementalAn idle and/or active-play incremental crafting and adventuring game you can play directly in your browser!
Clicker, IdlerA basic incremental where the player must manage a few resources and population while buying upgrades, workers, and housing.
ClickerThis game provides a simplified gangster experience, allowing you to fire bullets for money and hire workers to handle it for you. Eventually, you'll be able to trade in weed and meth to increase your income. Upgrades aplenty, this game is still just a prototype at this stage.
Clicker, IdlerA minimalist idle game with colorful bars! Get to the last bar and try to make it go fast. Really fast.Play with the mouse.Use the M key to toggle the music.The game saves your progress, but doesn’t progress while offline.
Clicker, IdlerBecome the button master and automate your empire. Earn cash, purchase upgrades, unlock new buttons and tiers to grow your empire.Click! Upgrade! Purchase!
Clicker, IdlerClick your way to the middle of the Minecraft world, buy upgrades and mine the world!
Idler, IncrementalHelp young artist to reach his dreams in Aspiring artist! Upgrade instruments and dyes, hone painter’s skills, watch as paint forms pictures on canvas!This is an idle game. Whole point is to upgrade paint and skills to draw faster and progress further until you reach the end. Reset your game if you feel that your progress is stuck.
You Can Try These Idle Games
ClickerClick on the ground then buy mining equipment in this fun incremental clicker.
Civ Builder, Idler, IncrementalIdle / Active strategy game inspired by the Civilization Series.Manage your city, research new techs, gain culture, trade with your neighbors, conquer cities and try to survive!
Incremental, RPGА new adventure of little heroes is begin. Destroy all enemies, use special abilities and collect loot items.
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub