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Idler, Incremental, RPGSoul Not Found is an incremental game with idle and offline progress!StoryNecromancer who has just lost the great war is ready to rebuild his armies and fight his way back to the top. In the process, he finds his conscience and is changing his way of life to become a righteous necromancer together with his willing dead.# Features- 6 undead units;- 10+ unique skills;- 75+ trophies/achievements;- Idle and Offline progression;- Premium Theme unlocked by reaching all trophies (or having Coil membership);# Full VersionThis is the Game Jam Edition which I made for js13kgames jam which requires your game size not to exceed 13312 bytes (essentially, an empty Word document).I'm working on a full version of the game! You can join the waitlist (https://soulnotfound.martintale.com/) and my discord server (https://discord.gg/HBqCfc9) to be the first to play it!# Credits- Cash, crowned skull, swords emblem, padlock, bookmarklet, trophy, haunting, grim reaper, evil bat icon by Lorc (http://lorcblog.blogspot.com) under CC BY 3.0;- Yin yang, mummy head and vampire dracula icon by Delapouite (http://delapouite.com) under CC BY 3.0;- Death skull icon by sbed (https://opengameart.org/content/95-game-icons) under CC BY 3.0;
RPGThe game combines the Dungeon-crawling ARPG 'build planning' of games like Path of Exile and the Diablo series with idle/incremental features to eliminate 'grinding'. Unlike most ARPGs, you don't directly control your character. Your character will kill monsters, gain XP, and get loot automatically. Your job is to find the best combinations of items to help your character survive increasingly difficult dungeons.Getting StartedUse your health potion!Click "Inv" to change equipment and skillsClick "Card" and select an Item to equip cardsClick "Craft" to level up cardsCheck out the tutorial if you get stuckExternal LinksTutorial
Clicker, Idler, RPGA rather complicated idler with a pseudo storyline that touches upon a number of bitcoin related issues with a touch of humour.
RPGSpace Lich Omega 2 is the sequel to Space Lich Omega. It is an ASCII Art Incremental RPG inspired by candybox and a dark room.
Clicker, Idler, RPGBegin your quest to become the greatest necromancer, by spawning minions, start by clicking the spawn 1 under the skeleton. Now you will see your necromancer slowly gaining power, use that power to spawn more minions, and keep going, to become the greatest necromancer.
Clicker, Idler, RPGFrom a lowly Stable hand, rise to the pinnacle of Arcane Power. Outfit a lair. Learn spells. Hire minions to do your bidding.If you get stuck, stick to your studies. Increase your Lore, Crafting and Research. Unlock and max out interesting skills. Buy some chests and hoard some gold.
Idler, RPGFight enemies to absorb their power. Defeat Bosses to unlock new enemies and abilities. Can you defeat the boss faster than the others?
Clicker, RPGAs an RPG, this game provides a number of options. As you improve your tent, you can hire more heroes, assigning them to jobs to gather resources, trawl through dungeons, or create potions. Dungeons can be improved to provide greater loot to your heroes.
Clicker, RPGA Minecraft themed incremental, you're tasked with gathering resources and crafting them into tools etc to progress. It provides an almost RPG style element to the game that sets it apart from the rest.
Idler, Incremental, RPGIdle dungeon crawl, featuring deep character customization, Prestige system, and randomly generated loot with over a million possible enchantment combinations.The tutorial provides full instructions. Kill monsters, collect Orbs, increase your attributes, repeat.
Clicker, Idler, RPGA semi-idle action RPG sidescroller. This deceptively simple game has an intense depth of mechanics. Let your inner theorycrafter loose as you wander the land!
Idler, RPGAn RPG that allows you to level up your skills, buy new equipment, and more.
Civ Builder, Clicker, RPGHelixteus is a unique strategy/idle space game with a lot of content.Manage your home planet, build buildings and send spaceships to other planets to fight the enemies in order to conquer the planet in this infinite universe.Research 36 types of sciences, collect 215 achievements, fight 7 tiers of enemies, discover 11 different classes of stars, own 7 different types of planets, accumulate 4 completely different but essential types of resources and build 5 different tiers of ships to raze the enemies with your strategy whether it be a pure attack power or above-average defense.A very in-depth game with tons of content for you to enjoy for weeks on end if you are the addicted type! To fuel your motivation, compete for highscores in 16 different statistics in the game.
Clicker, Idler, RPGFace beastly monsters in treacherous areas, find legendary artifacts and epic loot, or crawl through the Endless Dungeon in an attempt to reach the last floor!
Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.
You Can Try These Idle Games
Clicker"This is the post-compo version of our cookie-clicker'esque game that was made during last weekend for the Ludum Dare jam http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=16498"
Clicker, Idler, IncrementalDegens Idle is a web-based incremental game that blends strategic resource management with humor and unique mechanics. Players collect and upgrade resources to unlock powerful multipliers while enjoying a quirky collection of memes that add humor to the experience. The game is simple to pick up but offers deep layers of complexity for those who love to optimize and strategize. Actively developed and community-driven, Degens Idle evolves with player feedback to shape its future.
ClickerCooper is a small dog that goes for a walk. The game follows the player collecting coins with Cooper, then using those to purchase upgrades to make collecting of coins faster. Coins can either be collected by letting the game idle or by actively clicking the screen to make Cooper jump to gather higher coins that would normally be out of reach.
Civ Builder, IncrementalCreate your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads. Ads can be viewed to speed up progression for a city. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Production buildings have a fixed cost, with an increasing cost and production per level. Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Space costs increasingly more, but is automatically bought. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city.