Your Favorite Games
New Idle Flash Games
Clicker, IdlerBuild your blacksmith business by forging tools and selling them to royal kingdoms.
IdlerTime to leave Earth! Launch your ship into space and travel to Kepler, the closest hospitable planet in the galaxy!Credits:Game by Antony and LucyArt by JimpProduced by John
ClickerIn Panda Clicker you have to tap the panda to get food. Upgrade the food to get, well, more food... Buy drinks to get even more food. You get the picture!
Clicker, IdlerClick on your castle, buy upgrades and grow your empire!
Clicker, IdlerClick the monsters to collect gold, then buy spells and upgrades for your clicker squad.
Clicker, IdlerClick that troll face. Buy upgrades. Keep clicking. Keep trolling.
ClickerEpic Clicker: Saga of Middle Earth is a clicker game set in a fantasy setting. Prepare for battle, keep calm, and start clicking!
IdlerOther Worlds is an idle civilization game, with three different alien races
Clicker, IdlerClick to make music. Collect karma and buy better sounding bells!
Clicker, IdlerChristmas is here and it is time to open your presents! Collect candy and keep clicking until you meet Santa!
Clicker, IdlerYep, this Cat Clicker MLG is a clear case of cuteness overload! Start tapping onto the little meow and get ready for an amazing idle experience of MLG-awesomeness. This idle clicker game is another remake of the popular Cookie Clicker but only in MLG Cat-theme. Much fun!
ClickerMake as much money as possible starting with £10
Clicker, IdlerTap all of the undead creatures, buy upgrades, then tap some more!
IdlerRaid the dungeons, collect items, upgrade your heroes! Perfect mix between RPG and Idle.
Clicker, IdlerTry to consume as many food as you can. Collect money and buy upgrades.
Clicker, IdlerUpgrade your bullying skills in order to steal lunch money and other cool objects. Get rich by being a bully!
You Can Try These Idle Games
ClickerSimilar to Clicker Heros, click on the monster to lower his HP. Unlock new monsters, stages and weapons.
Clicker, Idler, IncrementalCool combination of idle and tower defense mechanics, with unique art style and unusual fresh gameplay solutions! Play for both monsters and turrets, find your play style, choose upgrades carefully! The game is open to tactics and strategic thinking!
Clicker, IdlerHarvest crops, chop trees, and cook food in this mellow idle game.
Civ Builder, ClickerThe successor to the original Parameters game, Heiankyo Parameters adds a few new features to the game.TerritoryOccupying territory is done by clicking and holding the mouse button over an empty or semi-occupied territory. Territories have a number of different levels of occupation, each providing a different quantity of cash once completed. Each territory also provides automatic income at regular intervals once it has been obtained.Yellow territories are occupied by aliens and must first be cleared before they can be built upon. Each of these combat situations takes into account the player's attack and defense values and with each click, runs a combat simulation. If the player's health reaches 0, attack, defense, and recover are temporarily reduced to 0. The player must wait for these to return before attacking again. Once an enemy has been attacked, their health will regenerate over time.CashCash is rewarded with each time an unoccupied territory is levelled up, and a smaller amount at regular intervals thereafter. Cash can be spent on buying upgrades that affect attack strength and defense level.LevellingThis is done automatically when the player collects enough XP. Once a level has been achieved, the player receives points that can be spent on attributes. The attributes are assigned at the right of the screen using the + buttons next to the three lines. The five available are Life, Attack, Defense, Recovery, and Cost.Action PointsActions can only be performed when the player has enough points to spend on performing them. These can be seen in the purple bar on the right of the screen. Each action takes a number of points to perform, and these points are returned at a rate determined by the recovery score of the player.