Your Favorite Games
New Idle Flash Games
Clicker, Idler, MMO, RPGBattle Monsters with friends, become the top guild, perform woodcutting, space expeditions and plenty more in this ever growing first of its kind Online Idle MMORPG
IdlerHarvest, gamble, speedrun, play the stock market and traverse the multiverse in this juiced up idle game!What would you do to a cat for tangerines? Can a tangerine grow a moustache? Answer these questions and more in Tangerine Tycoon.
RPGYou are trapped in a room and the only thing you can do is think. But what will you think about?Break the Limits! is a short clicker game made in 48 hours for LD31.
ClickerThe game is pretty simple. You're first presented with a single warrior that must attack the dummy in the middle of the screen. By clicking on the warrior's image, you can find upgrades that will increase the per click and per second income. More warriors can be purchased on the left, with better upgrades and faster production.
IdlerIn Idle Planet Defender you have to defend your planet from enemy ships. Not by shooting them, because it's and idle game. Use coins you earn by killing enemies to upgrade your defence system and become stronger.
Civ Builder, Clicker, Idler, RPGI don't no much about the game as I didn't play it too long. It seems a little slow but when more developement has been done it may turn into a great game. You start being a part of a civilization and there are currently two people in there that tell you what you can do (kill goblins, mine, collect bones, upgrade cauldren). There are bosses and eventually you control your own kingdom. I didn't have the audio on that long but it seems like they have some good music.
Clicker, IdlerDeep State is an incremental/idle game in which you are appointed director of the new National Security Bureau in the troubled Central Iverian Republic. Your job is to pacify the civilian populace and abolish democratic rule in favour of your own.InstructionsPurchase ENFORCEMENT to raise PACIFICATION and generate INCOME.Purchase LEGISLATIONS with FEAR and MONEY to unlock more ENFORCEMENT and OPERATIONS.Run OPERATIONS to generate FEAR and INCOME.FEAR reduces PACIFICATION.
Clicker, Idler, RPGTrain your skills to gather resources. The game is currently in development and is missing a lot of content, but has basic functionality there.
Clicker, IdlerThe idea of the game is pretty simple: Destroy the cubes. Each time you destroy a cube, you are given chips and the chance of getting another resource or item that can be used in other areas of the game.CubesThe player must purchase cubes as they gather enough cube chips. The higher level cube, the more chips are required to purchase it. The same also applies to rewards however, as the higher level cubes also reward with higher resource drops.CraftingThe player is given the option to craft new hammers using their collected resources. Each hammer can provide greater damage based on the items used to craft it.LockboxThe lockbox is an upgradeable item that can be opened once the player has a key. If the player chooses to spend resources to upgrade the box, they have a better chance of getting a stronger hammer, though they will obviously have to wait longer.
Clicker, Idler, RPGThe epic sequel to the original Moo RPG with an insane amount of added content to keep you clicking for days.
Clicker, IdlerGive life to your planet! Click the planet with your mouse to generate life and buy upgrades!
Clicker"This is the post-compo version of our cookie-clicker'esque game that was made during last weekend for the Ludum Dare jam http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=16498"
Clicker, IdlerChop all the trees! Upgrade all the beavers! Upgrade all the click damage upgrades! Idle on, Woodcutters!
IdlerGrow your garden and protect it from bugs.
ClickerDrive around as recklessly as you can, earn points by mowing down humans and purchase upgrades to make flattening people even easier!
You Can Try These Idle Games
Clicker, IdlerGod can do it in 6 days. How much time will you need?New idle game with a lot of features:- No clicking to produce!- Missions and achievements.- Upgrades, bonus, knowledge and more!- Strategic system.- Ending.
Idler, IncrementalSimple derivative idle game. Purchase units with Magic and lower units, new units generate lower tier units in addition to magic. Utilize upgrades and milestones for big bonuses.
RPGA Dark Room creates a roguelike experience within the incremental genre. It starts the game as a very simplistic interface, providing a single button to progress, but quickly integrates multiple resources, building construction, equipment, and more. It is available in both browser and iOS.ResourcesThere are a wide range of resources that become available to the player as the game progresses. Notably, wood quickly becomes the most important, as it is required to keep the fire burning and to construct buildings. Other resources that come into player later on include meat for curing (which can then be used to keep the player fed during expeditions), leather, and steel.BuildingsHuts are just the first building that become available, and will allow the player to receive population to help support the player's campsite. People that have moved into huts can be assigned jobs, from gathering wood to mining for coal. These jobs all produce resources, while some will also consume them. Raw meat, for example, will be consumed when producing cured meat.EquipmentThe player will be given the option of crafting equipment. There is a long list of items available to make, but they include weapons, armor, bags to carry more goods when on an expeditions, water reservoirs to carry more water, and more. These become vital to the progression of the player late game.Alternatively, some items can be found while out on expeditions. Swords, guns, bullets, and more can be found from either felled enemies or hidden caches.ExpeditionOnce the player has received a compass, they will be able to go out on an expedition. While out, the player must maintain enough food and water to ensure that they don't die. Water is consumed once ever step, while cured meat is consumed once every 4.The player may randomly encounter enemies while outside the safety of the camp. As the player progresses further and further away, the enemies become stronger and faster, meaning that the player must ensure that they have enough skill to defend themselves. This will generally consist of arming themselves with better weapons (such as rifles).Houses, caves, mines, and more can be found while out. If the player clears a location of enemies and reaches the end, they will generally be rewarded with a cache of items. This can include meat, but may also hold rarer items such as steel swords or grenades. Once the location has been cleared, it may be turned into a safehouse. Once a safehouse has been established, it will populate with a random amount of cured meat for the player to collect while out travelling. A safehouse can only be visited once per trip and will automatically replenish the player's water supplies.Roads will be made from the safehouse back to the camp. While on roads, the player will not be attacked at all.
IdlerTaking you from simple Gatherer to Hero out auto clicking Nasty Rats and such for a bit Silver. Beware tho, this isn’t a “nice balanced game” sudden minus resources await the impatient.