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commodore clicker page 1 games
ClickerIt's a clicker game in that you are a corrupt mayor. Your main objective it's amass a fortune in your swiss bank account. You can do this by recolecting bills like a mad person or make contracts "not enough" legal and taking a wide variety of decisions.Features:-Amass a "obscene" quantity of money. (Really obscene)-Make "not enough legal" contracts. (Slott in, bribe...)-Take political, personal or moral decision. (Blame the previous goverment, bribe judges...)-Discover more than 60 "real" politician quotes. ("It's time for the human race to enter the solar system.","I know the human being and fish can coexist peacefully.","When the president does it, that means it's not illegal."...)-Make nothing legal contracts. (Drug dealers agreement, weapons traffic...)-Get a bank statement from your Swiss account and share it. Flash your money around. (Don't show to judge)-Use different types of bills and obtain all of them. (It's better if you have a lot of them)
ClickerStart off with only 1 red button, which you have to click to earn money, but then you can buy menu, achievements, upgrades and start upgrading the game. Each thing you buy adds $0.25 to what you earn per click.Fun concept (similar to Upgrade Complete, but in clicker style), but somewhat boring since balance is such that you have to click A LOT to buy upgrades.The game includes over 50 upgrades and 10 achievements.
Civ BuilderBuild your own empire from the very beginning.Collect resources, build shelter, pray for the right divinty, buy upgrades, build you army, attack other empires, gain land and more!Collect food, wood, stone and gold. Create citizens to work as farmers, lumberjacks, or miners but be aware they consume food and they can die from hunger!
Clicker, IdlerManage casino by buying different slot machines and different game tables. Upgrade things and "reset" to gain prestige for additional perks. Classic idle game in the casino setting which is pretty enjoyable!
Clicker, IdlerA simple clicker that implements exponential growth.
Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit
Civ Builder, ClickerA Javascript incremental city building game, inspired by SimCity. Balance Residential, Commercial, and Industrial zones, and their tax rates, to grow a megalopolis (starting by building one of each is recommended).
Clicker, IdlerThe incremental game where the numbers get smaller.Click the beaker button to research a smaller theoretical size. Click the wrench to engineer the thing down toward that size. Sell shipments of the thing to make more money to make the thing smaller.
Clicker, IdlerTrying to help mankind by converting the plague of cookies into something more useful... Candy!
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
Clicker, IdlerHelp Fibonacci grow world knowledge.The squares value are fibonacci sequence power 2 cause this are squares.
Clicker, IdlerClone of "Adventure Capitalist" idle game in the football settings. If you've played Adventure Capitalist, this is pretty much the same game, only not so much polished yet still fun to play.You start off clicking tickets to gain $1, upgrading the ticket to gain more and more, then hire manager to do the clicking for you, then buy the snacks for higher cash amount etc. So basically this is a clicker with the ability to hire manager to quickly transfer to idle game.There is a soft reset available, which gives you some informal investors based on your cash earned. These informal investors increase your revenue generation by a certain percentage. But honestly, there is not enough gameplay value to use the reset - you'll pretty much complete the game on the first run in about an hour or two.Football Clicker game is fun at first, but gets boring pretty quickly. Still worth a few hours of your time for some idle fun.
ClickerClicking the central hexagon allows points to be accrued that can be spent on buying automatic hexagons that will gather points for you. The hexagons can be upgraded to produce faster, and can be sold and replaced with higher tier hexagons. Upgrade hexagons can also be placed that will double the output of adjacent matching automatic hexagons for a limited time.LevellingVersion 0.2 introduced a levelling system whereby the player can choose to either farm points or use them to kill the next level monsters. With each kill, points are awarded to the player that can be spent normally on upgrades or buying new hexas. The update also included bosses that must be defeated every 5 levels. In contrast to normal levels, where 10 of each enemy must be killed, only one kill is needed. The boss will have higher health and a limited time to kill it.
Clicker, IdlerAnime Clicker is BACK! Train and combine up to 15 beast to defeat more than 100 anime characters. Find and kill Mythical enemies and challenge Ethereo Bosses!
Clicker, IdlerAn interesting take on the incremental genre where the aim of the game is to fill a screen with pixels. This is done by either manually clicking for pixels or by buying oscillators to automatically place the pixels for you. Naturally, everything costs pixels to buy or upgrade.
Clicker, IdlerThis business simulation game (in early alpha stage) is meant to be discovered incrementally, while trying to manage a little but growingly complex system.But basically you're going to be crafting matches...
You Can Try These Idle Games
Clicker, IdlerClick the skull in the center to get deaths. Your DPS (Deaths per second) is the little number next to the skull. Spend deaths on diseases, illnesses etc. Use research points to upgrade your diseases deadliness.
IdlerGrow your garden and protect it from bugs.
ClickerThis game provides a somewhat different approach to collecting resource and buying upgrades. The player is represented by a square in the top left portion of the screen inside a platformer display. To collect resources (cubes) the player must stand on the far left section marked as blue. This will produces squares that approach the red rectangle below. As they hit the rectangle, they will be collected. In order to purchase upgrades, the player must collect the marked number in another section of the platformer, then approach that section as the player. This will buy the upgrade. To continue collecting cubes, they must return to the blue section.
Clicker, Idler, MMO, RPGBattle Monsters with friends, become the top guild, perform woodcutting, space expeditions and plenty more in this ever growing first of its kind Online Idle MMORPG