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Top Rated Idle Idler Games

Digital Logic Design

Digital Logic Design - Play Idle Game
Clicker, IdlerThis game combines elements of traditional incremental games like Cookie Clicker with more complex elements designed apeal to someone interested in clicking less and thinking more.

Writer

Writer - Play Idle Game
Clicker, IdlerYou aspire to write the next greatest novel.

Clickie Zoo

Clickie Zoo - Play Idle Game
Clicker, IdlerClickie Zoo is an incremental zoo game where you collect and raise your very own zoo animals. Upgrade them to increase their birth rate and value, then sell them for a profitImprove your zoo with the small things like bathrooms and food stalls to attract visitors. More visitors means more money. Before you know it, you'll be able to afford aquariums and safari rides!Your zoo will continue to grow and make you money while you're gone or idle. Use that cash to unlock new animals and continue building your zoo.Trade your animals in bulk at the trading post for gems so you can research permanent upgrades for large boostWatch as you start your zoo tycoon from mere dung beetles and incrementally work all the way up to gorillas and lions!Key Features• Idle Progress - Your zoo will continue to grow and make money while you're gone• Buy and sell your favorite zoo animals• Animals populate based on a birth and death rate percentage• Upgrade each zoo animal to help it's survival rate and sell price• Open your zoo to visitors to begin your zoo tycoon, this provides passive income• Invest in improvements that can permanently increase birth rate or increase the maximum time your zoo can run without you• Trade your animals at the trade post for gems which can be used to boost your progress• No internet connection required, and only watch ads if you want• A unique incremental / idle game experience without too much clicking• Earn as many achievements as possible

Paint Idle

Paint Idle - Play Idle Game
Clicker, IdlerThat click to get the pictures and feel like an painter.Idle created this past year to get experience in the application programming beginning did not want to publish but the think that someone could give interesting ideas for their own realizations.

Idle Tower HTML5

Idle Tower HTML5 - Play Idle Game
IdlerIdle game where you have to build a tower.Use the mouse to buy the different resources.By clicking on the resource icons you could by the next production level.By clicking on the build icon on the right bottom of the game. You build a new stage if you have enough resources.As higher a resource production level is, as faster the progressbar will run. Over level 75 the bar will be permanently full and the productions runs fast.

Godville

Godville - Play Idle Game
Idler, RPGGodville is a zero-player game (ZPG), parodying everything from "typical" MMO games with their tedious level ups, to internet memes and ordinary day to day things. The game might look strange at first sight, but don't hurry to neglect it right away. Take a look on your hero for a couple days, look around and you won't regret! There is whole game world in Godville and it’s continuously evolved based on ideas and suggestions from the community of players.

12 matches

12 matches - Play Idle Game
Clicker, IdlerThis business simulation game (in early alpha stage) is meant to be discovered incrementally, while trying to manage a little but growingly complex system.But basically you're going to be crafting matches...

IncrementCraft

Clicker, IdlerA simple Minecraft themed incremental game.

Epic Creature Hunter

Epic Creature Hunter - Play Idle Game
Clicker, Idler, RPGClick to kill 90+ monsters.

Mamebu Clicker

Mamebu Clicker - Play Idle Game
Clicker, IdlerA Japanese Cookie Clicker’ clone.

Pingy the Ping

Pingy the Ping - Play Idle Game
Clicker, IdlerPingy the Ping is an idle RPG about penguins, and there’s lots to do if you don’t like idling too.

Fibonacci Clicker

Fibonacci Clicker - Play Idle Game
Clicker, IdlerHelp Fibonacci grow world knowledge.The squares value are fibonacci sequence power 2 cause this are squares.

Extinction

Extinction - Play Idle Game
Clicker, IdlerClick the skull in the center to get deaths. Your DPS (Deaths per second) is the little number next to the skull. Spend deaths on diseases, illnesses etc. Use research points to upgrade your diseases deadliness.

Coding Idle: Recoded

Coding Idle: Recoded - Play Idle Game
Clicker, IdlerOnce upon a time there was a button and some text (a few clicks later) a game was born…..You will start out the game with a button and a text and the further your progress you will get better layouts, better upgrades, help, and much moreThis game is feature rich and comes with tons of hidden surprisesThis game features saving and offline gains but you gotta build your game to do soHave fun we look forward to your masterpiecesThe further you progress in the game you will notice it becomes very feature rich we recommend plain the game with other apps closed and/or having a device capable of running feature enhanced games.

Candy Empirical

Candy Empirical - Play Idle Game
Clicker, IdlerCreating candy is the name of the game, and it is done by selling your existing candy for sugar. The sugar can then be converted into new types of candy, which are required to buy new candy production.

Trollface Clicker

Trollface Clicker - Play Idle Game
Clicker, IdlerClick that troll face. Buy upgrades. Keep clicking. Keep trolling.

You Can Try These Idle Games

Settlement

Settlement - Play Idle Game
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.

Manager of Hell

Manager of Hell - Play Idle Game
Clicker, IdlerYour goal is to capture as many souls. It all starts with the fact that you distribute sin (click on the channel sinners), then start to drop souls of people who in life were affected by your sin. As soon as the soul will fall - it will be yours.The accumulation of a certain number of souls you can spend them in the acquisition of Hell beings that spread sin without your help. Unfortunately, your servants are not so endowed with wisdom as you, so soon attract the attention of the people and representatives of Paradise, resulting in increased probability of their exile. In the exile the creature slowly falling channel sinners. It is worth noting that in the channel sinners at a time can fit only a limited number of souls and beings.With the ever increasing flow shower soon begins overflow channel sinners, in this case, those souls that did not fit into the channel, will be lost to you, so you need to stock up a means of delivery of a large number of souls (bags, boxes, and so on).After accumulation of a sufficiently large number of souls you will be available to purchase buildings. Buildings are also spread sin, and significantly better than the creatures, but their effectiveness depends on the number of beings who act as intermediaries between people and buildings Hell (the effectiveness of Grekhovodov depends on the number of tempters, the effectiveness of the Spheres of evil on the number of devils, and so on). As buildings allow you to accumulate experience of creatures. The experience allows you to develop skills in a specific area. It is worth considering the fact that the increase of skill in one area necessarily has a negative effect in another (improving income increases the likelihood of expulsion).Hell periodically supports throwing various bonuses, the frequency of emission of the bonuses in the future, it is possible to increase the skills of buildings, which can increase the accumulation of a certain amount of experience after the construction of the Generator of the Apocalypse. The revenue generator Apocalypse depends on the size of your army of creatures.

Many Ninjas

Many Ninjas - Play Idle Game
Clicker, IdlerHarvest rice and cook it to attract ninjas to join your army. Use your ninjas to perform raids on castles to loot more rice to spend on upgrades to improve the strength of your army.

One

One - Play Idle Game
Clicker, IdlerAn idle game that doesn’t require a lot of effort. As you upgrade your planet, it will change before your very eyes. Add atmosphere to start, and as you gain more and more spirit, you can purchase better upgrades.