Your Favorite Games
Most Played Idle Javascript/HTML5 Games
IdlerTown Center is an idle game where the player kills inhabitants of a small town all day.Town Center has a number of unique mechanics, the most interesting of which is its achievement system. Achievements are awarded not just for solitary actions but for sequences of actions in order: "punch dragon, kick dragon" awards a separate achievement vs. "kick dragon, punch dragon". There are millions of possible achievements and each one grants a tiny boost to experience gain.
Clicker, IdlerHey, I'm making this as revition because some people don't understand this.Anyway, Cookie Clicker is a game where you click cookie and buy buildings to help you produce Cookies! Over 20+ prestige upgrades, 10+ buildings, 150+ upgrades, and 150+ achievements! Can you get everything?
Clicker, Idler, RPGA game full of interesting ideas. You take control over a village. You have to make it prosper. You’ll be gathering resources and trading them to obtain gold. Gold will buy you tool blueprints and workforce. This game features an interesting idea of giving you a mini map showing all your buildings.
Idler, IncrementalIn Idle Idle Gamedev, you have the opportunity to create various idle games while going idle.Different unlockable Jobs4 Stats with 9 Skills eachMany Items and Research to unlockReset the game to Skill special skillsTry a challenge to unlock more skillsMany Achievements
Clicker, IdlerA Ghost Busters inspired clicker, the game is still very early in development. There are three upgrades available at present.
Clicker, IdlerA monkey with a typewriter and an infinite amount of time will eventually write out the complete works of Shakespeare.Use Banana Bills to purchase iMonkeys to type for you. Select a text for your primates to type out. When your monkeys type out the first letter from the original, the letter moves up into the typed field.
ClickerThis game takes a little bit of a turn away from the traditional incremental style. It starts out by presenting you with a series of buttons with garbled text, which when clicked, gradually teach you to read. The game progresses by allowing you to learn different skills as your "character" ages.
Clicker, IdlerClick to collect SharkBanana and upgrade idle stuffs.
ClickerBeat the villain is an idle/clicker game where you have to beat the villains by clicking on them. You can count on you allies and your bat family to help you in your fights !
You Can Try These Idle Games
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.
Clicker, IdlerEarn money by harvesting and selling your crops. Up your skills, buy better tools and compost (power-ups), and be loved by the girls of the village!Will you be able to earn enough money to build a good house and start a family?