Your Favorite Games
Most Played Idle Javascript/HTML5 Games
Clicker, IdlerNote: As of December 30th, 2014, the link appears to be down.Create a business from the ground up, investing in servers, offices, developers, and more, to increase your income and overall worth.
Clicker, IdlerA game parodying journalist job. You have to write. Write a lot. You can help yourself with plagiarizing, writing yellow journalism or unpaid internships. The more text you’ll write, the more fans you will gather. This game sets for us one final goal in the end – to make money from writing. And it’s not as easy as it seems.
ClickerTech Support Clicker is currently still in development. An early build of the game is available to play with some features not yet implemented. The game provides a number of mechanics for the player to expand their wealth and the size of their corporation, though requires some level of strategy to successfully move up the corporate ladder.ResourcesThere are 3 resources available: Money, Tickets, and Reputation. These resources work together to allow the player to do a number of things. Money and tickets can be produced by clicking, while reputation needs to be produced.Money is the currency of the game. It allows the player to hire new staff, pay the staff [not implemented], purchase new office spaces, pay bills [not implemented], taxes [not implemented], and more. Some workers can be used to produce money automatically, while the player has the option of manually clicking to gather more.Tickets are produced from companies that have been contracted. Each company will produce support tickets that can then be solved by your tech support staff. Each ticket resolved will provide reputation.Reputation is important for prestiging. The ability to close a company down and start fresh, when combined with reputation, will provide the player a boost to whichever level of staff they choose to spend the points on. Reputation can also be spent on reducing the one time cost of new office space.OfficesThe player starts off with a single office with support for a few staff. This is the beginning of the player's corporation, and must gradually be expanded. Real estate is always available, and the pricing and sizing will vary. To begin with, the player will only be permitted to purchase a single office, but with the purchase of franchise licenses, they have the ability to expand, providing more offices for more staff and more income.CompaniesThe player has the option of marketing towards companies and taking them onboard. Each company will produce support tickets, which must be resolved in exchange for reputation. If tickets take too long to process, a company may start to get upset with the player and eventually cancel the contract, ending the income and ticket production [not implemented].UpgradesUpgrades are available for just about every aspect of the game, from improving production to increasing the real estate market [not implemented] and improving the player's current level.LevelsAt the beginning of the game, the player is on level 0. This is the level of their company. At level 0, they have the option of hiring level 0 staff. As their reputation and wealth increases, they are given the option to pay a one time cost to upgrade to level 1, which will unlock level 1 workers that produce more income etc.The FutureA new update for the game is currently in development. It will provide the additional company related features mentioned above, as well as several bug fixes related to other components of the game.
Clicker, RPGCRAWL is a survival RPG clicker that places you inside an abandoned mineshaft with the ultimate goal of escaping alive.
Clicker, IdlerEssentially a Cookie Clicker clone, the game is quite well polished and includes a leaderboard for the best players around.
Clicker, IdlerClick to gain Hos. Use Hos to buy buildings and upgrade to automatically gather more Hos. Profit.
Clicker, IdlerThis game is currently a fairly basic clicker with a modest list of buildings, upgrades, and achievements. The developer is currently looking for an artist and has mentioned the possibility of a story mode, but no progress has yet been released.
Clicker, IdlerA twist on the incremental genre, you are required to mouse over colours as they appear rather than click them. These can then be spent on unlocking new colours, upgrading existing colours, and more.
Clicker, IdlerDig for resources and buy miners to do it for you.
IncrementalA Dark Cave is a text-based survival and settlement-building game set in a mysterious underground world. Light a fire, gather resources, craft weapons, build a village, and descend deeper into ancient ruins to uncover a lost civilization's dark secrets. Play free in your browser on desktop or mobile.
Clicker, IdlerHow to play Banana Click.Click the banana to collect banana/s.Click the Exchange button to exchange banana/s for upgrades.
Clicker, IncrementalRun an AI research lab, train models, manage alignment, and race toward AGI. Every mechanic mirrors a real AI safety concept: alignment decay, rogue model events, safety/capability tradeoffs. Phase 1 demo, ~20 min playthrough.
IncrementalMRR Clicker Inc. is a single-screen incremental clicker dressed as the analytics dashboard of a Software-as-a-Service company. You tap to acquire your first customer. You buy upgrades to attract more. You watch Monthly Recurring Revenue climb. The numbers compound from your first dollar through trillions and into the late number suffixes.The chart is the main visual. Animated, reactive, built on Chart.js (the same library many real analytics dashboards use).What's inside:- Four growth pillars (traffic, conversion, price, retention) with 32 upgrades across them.- A startup market where you can acquire other imaginary companies for their dividends.- A card collection of corporate archetypes, earned through a gem economy.- Late-game managers who eventually automate the tapping and buying for you.- An online leaderboard.- Layered late-game systems that open up over time.- Cloud save across web and iOS.How it plays. Single screen, mobile-first, also plays on tablet and desktop. Sessions start hands-on. Once late-game managers come online, you can leave the tab open and watch the chart climb on its own.How far it goes today. The current sweet spot for play is the 0 to 1 trillion MRR range, which is where the loop feels best balanced right now. The numbers technically keep climbing all the way to ZZ in the late number suffixes, and more endgame content for that range is in active development.What's for sale. The game is free. Cosmetic chart themes (11 at launch, dark and board room free for everyone, the rest paid). Gems are a premium currency for card pulls and also drop through gameplay and rewarded ads. Card pulls are balanced so paying does not put you ahead. No subscription, no content behind a paywall.Web at https://mrrclickerinc.com. iOS live. Android coming soon.
You Can Try These Idle Games
ClickerKill enemies to gather experience and gold. Experience allows you to level up and gold provides you a way to purchase upgrades and soldiers to take on the battle for you automatically.
Clicker, IdlerClick your way to the middle of the Minecraft world, buy upgrades and mine the world!
ClickerAyumilove Idle Story uses assets from the popular MMORPG Maple Story and applies them to a clicker style game. In addition to the normal "click to gather resources" style of gameplay, it applies a level system for the player's character, equipment, upgrades, and more.LevellingEach time the player kills (either by clicking or idling) a monster, they are rewarded with xp. This xp is applied to the character and used to increment the character's level, improving their attack strength and chance of hitting a higher level monster. Monsters can be upgraded at any time, but it is possible that if the player chooses a monster of a level well beyond their own, they may not be able to hit it. Higher monsters provide higher drops.EquipmentNew equipment can be bought at any time, though they must be equal to or below the player's current level for them to be used. The equipment can be upgraded at any time however (even right at the start of the game) proving that the player has enough pixels to purchase the upgrades. The upgrades are applied to the equipment the player currently has, and can improve things such as xp and pixels gained, accuracy, attack speed, and more.Purchasing and SellingThe game implements a system where pricing is randomly set within a range of the current market value of whatever is being purchased. This means that the player can choose to decline a price and reroll for a new price, either slightly higher or slightly lower than the current market value. Early game, prices can have a base value of 10 and a range of +/- 3 pixels, meaning that the player can get as low as 7 to buy the item. Late game, this variance increases.
Clicker, Idler, RPGA rather complicated idler with a pseudo storyline that touches upon a number of bitcoin related issues with a touch of humour.