Your Favorite Games
Top Rated Idle Javascript/HTML5 Games
Clicker, Idler, IncrementalScratch to win! Earn points by scratching off your rewards. Purchase upgrades and move to new stores to increase your income, unlock automation, and eventually more levels of prestige.
Clicker, Idler, IncrementalIdle Dice is an idle game about rolling dice.You get money based on the numbers of the dice rolls.Buy upgrades to increase its multiplier and buy more dices to earn even more money with a single roll.You can even spin a roulette to get an additional bonus. Keep rolling and get the profit!
Clicker, Idler, IncrementalSimPocalypse is a post-apocalyptic civilization simulator game, where you manage your settlement to become a global empire!-> Survive the post-apocalyptic times-> Rebuild the pillars of modern civilization-> Manage your citizens to create a powerful establishment-> Choose your own path with a massive research tree and Advance your civilization into the new heights-> Trade the Global Market to your advantage
Clicker, IdlerExplore new traits and continue your journey to Otter greatness!You’re an otter, trying to make your way through the world. Play, thrive, and discover secrets as you guide your pals in this idle game!
Clicker, IdlerThe incremental game where the numbers get smaller.Click the beaker button to research a smaller theoretical size. Click the wrench to engineer the thing down toward that size. Sell shipments of the thing to make more money to make the thing smaller.
Clicker, IdlerSemi-idle game where you play as a necromancer summoning zombies which wander around killing townspeople. You collect their blood and brains to buy upgrades with.Click on the game world to spawn a zombie when you have 10 energy.Spend resources in the shop.Requires a modern browser with WebGL.
Clicker, Idler, RPGA game full of interesting ideas. You take control over a village. You have to make it prosper. You’ll be gathering resources and trading them to obtain gold. Gold will buy you tool blueprints and workforce. This game features an interesting idea of giving you a mini map showing all your buildings.
Clicker, Idler, IncrementalAn idle version of classic Breakout.Use multiple balls of different strength, speed and special abilities to smash a million bricks!
Idler, IncrementalA fun minimalist idle game with colorful bars and relaxing music! Can you buy every bar? Can you get every achievement? Try it out now!Play with the mouse.The game saves your progress, but doesn’t progress while offline.In case the progress doesn’t get saved, please check whether your browser’s “local storage” is enabled, or use a modern browser.
Clicker, Idler, IncrementalSpace Company is a science-fiction incremental game where you start from humble beginnings on Earth, working your way up to travelling between star systems and building Dyson Spheres and pretty much colonising the entire galaxy(ies?)
Idler, IncrementalAn idle and/or active-play incremental crafting and adventuring game you can play directly in your browser!
RPGSpace Lich Omega is an incremental RPG using ASCII art. It was inspired by aniweys Candy Box. The game progresses through a series of locations and provides a number of loot items to improve the player's character in a number of ways.CombatCombat is performed by selecting a location to visit, then waiting as the player's character moves across the screen, fighting enemies as it encounters them. The player is represented by a "Y", while enemies take a number of different appearances. Combat is automated, but allows the player to use potions or spells to affect the field of play. Potions for health and mana are available, while spells can be used to freeze the game field, return the player to the start of the level, berserk to inflict higher damage, or shield to protect the player for a short period of time. Items can be dropped during these levels, but loot is mainly restricted to money.The FactoryThis is where money and gunk production can be automated. Money requires gears to be inserted to improve the production per second, while gunk requires batteries. Gunk and money can be combined to improve the player's maximum health.
You Can Try These Idle Games
Clicker, IdlerA incrémental duck hunt with cats and many guns.Kill the cats -> buy guns -> make money -> buy cats!
Incremental, RPGА new adventure of little heroes is begin. Destroy all enemies, use special abilities and collect loot items.
Clicker, IdlerHarvest resources and combine them to intermediate products and goods. Research new metals to advance in new eras. Optimize your production chain and vendor distribution to earn achievements that unlock permanent advantages!The pannel on the bottom shows an item’s production. Click on the product icon to speed up production, click Sell All to sell your storage and Upgrade/Downgrade on the left to change the production level.You can buy multiple upgrades at once by holding down shift/control:* Shift: x10* Control: x50* Shift + Control: MaximumOn the left side you see your vendors and researchs.Research happens automatically even when your offline. Invest money in more research points/second to speed it up.Vendors can be used to automatically sell items at the end of an item’s production cycle. You can distribute them in an item’s production detail panel next to the sell button.On the right side you see your current modifiers and active bonuses. You get a free bonus every 24 hours, so be sure to check back everyday. Some modifiers are also affected by permanent achievement advantages.In the top bar you can reset your game progress, which is the only way to advance to a higher level. When you do this, you will lose your current savings, your built production units and your researches., but you will keep all achievements, active bonuses, bought vendors and research point investments.You can reset the game at any time, but you will only advance to a higher level, when you earned enough points for the level. You get 1 point for each order of magnitude of your current money above your current level minus one (e.g. 1.0E12 and level 3: 12 – 2 = 10 points)
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.