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Battle Monsters with friends, become the top guild, perform woodcutting, space expeditions and plenty more in this ever growing first of its kind Online Idle MMORPG Junction Gate is an incremental resource management and strategy game. Your goal is to survive, gather resources, build out the Junction Gate station, and keep your population alive and happy.StoryThe station is called Junction Gate, a colony seed that never fully blossomed. You see plans for mines, habitat modules, research facilities, and shipyards. From the looks of it, however, station construction ground to a halt shortly after it began, with no immediate indication of what went wrong with the assembly bots. The barren and dusty planet below is Ninevah, about half the size Earth was before the Burning.ResourcesAs you first start out, you'll need to quickly gather resources to survive. The resources can be viewed in the Resources Panel in the upper right of your screen. Each resource functions slightly differently, and some can even go negative, so it's important to keep an eye on them during all stages of the game.There are 7 resources currently available:OreHelium3AirFoodCreditsEnergyPopulationTo produce more resources, you'll need to construct various facilities appropriate for each resource.CommandThe Command tab is where you manage Junction Gate's personnel and policies. Much of this functionality won't be present until you build governmental facilities. Be warned, the command decisions you make will have a profound impact on your game!PersonnelCommanders amplify the effect of your workers by providing them direction. Commanders each have different specialties and can only affect workers in their own department. By training your commanders, you can increase the impact they have on station personnel and decrease the liklihood that the commander will be killed if disaster strikes. You can only have up to four commanders at a time and they are assigned randomly as the story unfolds.Station personnel can be assigned to various departments in Junction Gate to supplement basic resource production. However, station personnel will not be assignable until governmental facilities have been built. Each worker equates to an additional unit of production.Station GovernanceThe Station Governance tab allows you to manage your station's social, military, and economic polices. Each policy will have an affect on your station itself, as well as affecting how the various factions interact with you. To see what a policy does, hover over the text for a description.EconomyThe Economy tab is where you'll manage your finances. As you progressively upgrade your facilities, you'll have access to investment funds, a stock market, and even a casino.InvestmentsEach level of investment will allow you to earn credits interest at set intervals based on the amount invested.Stock MarketOnce the stock market has been unlocked, you'll be able invest in corporations across the Commonwealth. Here are a few keys to investment:ScienceBuilding scientific facilities will allow you to perform research. Currently research is performed by paying credits, but this is likely to change in future versions.External LinksGame InstructionsSubredditTwitterFacebook This is a rather large idle/incremental RPG in which you must send your guildies out on adventures to expand your land and gather resources and loot. It's a pretty simple concept with a nice graphical interface that brings the gameplay to life.How to PlayClick on an area (from the World Map) or on a Guildie (from Guild Roster) to send a guildie on an adventure.They will keep adventuring until they run out of energy. You can keep track of them on the Scrying Pool.Give them food to take with them on their adventure and they'll have more energy to adventure longer.When they return, click them in the guild hall to see the results. Hire more guildies from the recruiter.If you equip a guildie with gear of all the same class, they'll switch to that class and get a class bonus!Tired of unneeded loot filling up your armory? Send it to the loot pile from the Armory window!Note: If you've played an earlier build, your old save may not work. If the game isn't responding, hit "Start Over" to clear it. Somewhat of an RPG, the game requires you to level up your character to take on ever strong monsters. Your character doesn't have health, so dying is not an issue. With each kill comes more cash which can be spent on upgrades. Pretty fun and interesting RPG and civ-builder idle game, where you send your heroes on quests where they automatically fight for you. At the same time you build a small town with inhabitants, whose main purpose is to craft weapons, spells and the other stuff for your party of heroes.There are plenty of upgrades in the game, and a lot of stuff opens up as you progress through the game (your party collects scrolls from monsters they kill, which give you new abilities, buildings, professions etc.) Hacker Experience is a browser-based hacking simulation game, where you play the role of a hacker seeking for money and power.Play online against other users from all the globe on an exciting battle to see who can conquer the Internet.Hack, install viruses, research better software, complete missions, steal money from bank accounts and much more. Gather resources to build your civilization. Somewhat strange idle game with basic graphics which is hard to pick up due to absence of any good tutorial. It is somewhat deep with many different options available in the game, be sure to move your mouse to "?" button at the top right to better understand each game screen, as they're otherwise not intuitively understandable. A few more tips:- Auto attack or click for additional damage (you can keep the mouse pressed or space bar).- The Azur Tower has special fighting condition (Path 1 : Auto attack only, Path 2 : Click atk only, Path 3 : Critical dmg only, Path 4 : Double atk only ... etc... the other is either mana dmg based, total monster killed, or other condition). The game combines the Dungeon-crawling ARPG 'build planning' of games like Path of Exile and the Diablo series with idle/incremental features to eliminate 'grinding'. Unlike most ARPGs, you don't directly control your character. Your character will kill monsters, gain XP, and get loot automatically. Your job is to find the best combinations of items to help your character survive increasingly difficult dungeons.Getting StartedUse your health potion!Click "Inv" to change equipment and skillsClick "Card" and select an Item to equip cardsClick "Craft" to level up cardsCheck out the tutorial if you get stuckExternal LinksTutorial Face beastly monsters in treacherous areas, find legendary artifacts and epic loot, or crawl through the Endless Dungeon in an attempt to reach the last floor! Train your skills to gather resources. The game is currently in development and is missing a lot of content, but has basic functionality there. A rather complicated idler with a pseudo storyline that touches upon a number of bitcoin related issues with a touch of humour. Battle INF is a minimally designed, but featureful, cooperative idle / incremental RPG. It acts like a traditional RPG, where the player is required to kill for loot and gradually improve as they progress. Space Lich Omega 2 is the sequel to Space Lich Omega. It is an ASCII Art Incremental RPG inspired by candybox and a dark room. Helixteus is a unique strategy/idle space game with a lot of content.Manage your home planet, build buildings and send spaceships to other planets to fight the enemies in order to conquer the planet in this infinite universe.Research 36 types of sciences, collect 215 achievements, fight 7 tiers of enemies, discover 11 different classes of stars, own 7 different types of planets, accumulate 4 completely different but essential types of resources and build 5 different tiers of ships to raze the enemies with your strategy whether it be a pure attack power or above-average defense.A very in-depth game with tons of content for you to enjoy for weeks on end if you are the addicted type! To fuel your motivation, compete for highscores in 16 different statistics in the game. The sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.
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This game takes a little bit of a turn away from the traditional incremental style. It starts out by presenting you with a series of buttons with garbled text, which when clicked, gradually teach you to read. The game progresses by allowing you to learn different skills as your "character" ages. This is a prototype of a three resource evolution based game. Your resources are gold, DNA, and creatures. The more creatures you have, the more gold you can produce. This balance is controlled by a slider, whereby you can balance the generation of creatures vs gold. DNA is produced whenever a creature mutates, and is handled randomly. It can be spent on upgrades that can change the course of the game in several ways. Essentially a Cookie Clicker clone, the game is quite well polished and includes a leaderboard for the best players around. Kill tiers of enemies to gain cash to be spent on upgrades and new weapons.