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Clicker, IdlerA incrémental duck hunt with cats and many guns.Kill the cats -> buy guns -> make money -> buy cats!
ClickerThe famous dog is back, mining for Dogecoins! Help him with gathering coins to buy upgrades like slave kittens or more mining dogs. Have fun with this fun idle game!
Clicker, IdlerAn interesting take on the incremental genre where the aim of the game is to fill a screen with pixels. This is done by either manually clicking for pixels or by buying oscillators to automatically place the pixels for you. Naturally, everything costs pixels to buy or upgrade.
Clicker, Idler, RPGThe sequel to the ever popular Clickpocalypse, this game deviates from the simple design of its predecessor and expands into an automated graphical world.It should be noted that the game is still in development, and some features have either not been implemented or have not yet been announced.The WorldThe gameplay region is made up of a tiled display where the player's characters can freely roam, searching for more enemies to kill.AdventurersThe player is given a number of adventurers that will gather loot and experience automatically. They initially start the game with a fighter, a priest, a ranger, and a wizard, each with their own abilities and loot.The adventurers wander the world killing monsters and navigating dungeons automatically. It is up to the player to decide when and how to spend experience, upgrade an adventurer's equipment, and more.As adventurers gather experience, it can be spent on levelling up the adventurer. This opens up the abilities of that particular character, providing a new layer of strategy in the game.MonstersSimilar to the previous game, monsters populate the world and are a way for the player to gain better loot as well as experience. However, in this game, the monsters can wander through the map, attacking the player's characters as they like. This can lead to the player's characters running away, and removing them from battle.Monsters can now be upgraded to increase the chances of dropping rare items, more gold, more experience, and so on.LootItems that monsters dropped can be applied to characters to improve their abilities. These items are randomly generated and randomly dropped, meaning that many of the items may in fact be worse than the item currently being used. This is circumvented by providing the option of an auto-upgrade button that will automatically select the best items available and apply them to the character.Each character has a specific set of items unique to them. Each item in turn can only be applied to a single adventurer, meaning an item that might be good for one character, cannot be used by another.
Clicker, IdlerYour goal is to capture as many souls. It all starts with the fact that you distribute sin (click on the channel sinners), then start to drop souls of people who in life were affected by your sin. As soon as the soul will fall - it will be yours.The accumulation of a certain number of souls you can spend them in the acquisition of Hell beings that spread sin without your help. Unfortunately, your servants are not so endowed with wisdom as you, so soon attract the attention of the people and representatives of Paradise, resulting in increased probability of their exile. In the exile the creature slowly falling channel sinners. It is worth noting that in the channel sinners at a time can fit only a limited number of souls and beings.With the ever increasing flow shower soon begins overflow channel sinners, in this case, those souls that did not fit into the channel, will be lost to you, so you need to stock up a means of delivery of a large number of souls (bags, boxes, and so on).After accumulation of a sufficiently large number of souls you will be available to purchase buildings. Buildings are also spread sin, and significantly better than the creatures, but their effectiveness depends on the number of beings who act as intermediaries between people and buildings Hell (the effectiveness of Grekhovodov depends on the number of tempters, the effectiveness of the Spheres of evil on the number of devils, and so on). As buildings allow you to accumulate experience of creatures. The experience allows you to develop skills in a specific area. It is worth considering the fact that the increase of skill in one area necessarily has a negative effect in another (improving income increases the likelihood of expulsion).Hell periodically supports throwing various bonuses, the frequency of emission of the bonuses in the future, it is possible to increase the skills of buildings, which can increase the accumulation of a certain amount of experience after the construction of the Generator of the Apocalypse. The revenue generator Apocalypse depends on the size of your army of creatures.
Clicker, MMO, RPGBattle INF is a minimally designed, but featureful, cooperative idle / incremental RPG. It acts like a traditional RPG, where the player is required to kill for loot and gradually improve as they progress.
Clicker, IdlerThis is a dual resource basic clicker that is themed around Reddit's posting/upvoting system. It's made in Orteil's Idle Game Maker and is not affiliated with the game Reddit Clicker.
Civ Builder, Clicker, RPGJunction Gate is an incremental resource management and strategy game. Your goal is to survive, gather resources, build out the Junction Gate station, and keep your population alive and happy.StoryThe station is called Junction Gate, a colony seed that never fully blossomed. You see plans for mines, habitat modules, research facilities, and shipyards. From the looks of it, however, station construction ground to a halt shortly after it began, with no immediate indication of what went wrong with the assembly bots. The barren and dusty planet below is Ninevah, about half the size Earth was before the Burning.ResourcesAs you first start out, you'll need to quickly gather resources to survive. The resources can be viewed in the Resources Panel in the upper right of your screen. Each resource functions slightly differently, and some can even go negative, so it's important to keep an eye on them during all stages of the game.There are 7 resources currently available:OreHelium3AirFoodCreditsEnergyPopulationTo produce more resources, you'll need to construct various facilities appropriate for each resource.CommandThe Command tab is where you manage Junction Gate's personnel and policies. Much of this functionality won't be present until you build governmental facilities. Be warned, the command decisions you make will have a profound impact on your game!PersonnelCommanders amplify the effect of your workers by providing them direction. Commanders each have different specialties and can only affect workers in their own department. By training your commanders, you can increase the impact they have on station personnel and decrease the liklihood that the commander will be killed if disaster strikes. You can only have up to four commanders at a time and they are assigned randomly as the story unfolds.Station personnel can be assigned to various departments in Junction Gate to supplement basic resource production. However, station personnel will not be assignable until governmental facilities have been built. Each worker equates to an additional unit of production.Station GovernanceThe Station Governance tab allows you to manage your station's social, military, and economic polices. Each policy will have an affect on your station itself, as well as affecting how the various factions interact with you. To see what a policy does, hover over the text for a description.EconomyThe Economy tab is where you'll manage your finances. As you progressively upgrade your facilities, you'll have access to investment funds, a stock market, and even a casino.InvestmentsEach level of investment will allow you to earn credits interest at set intervals based on the amount invested.Stock MarketOnce the stock market has been unlocked, you'll be able invest in corporations across the Commonwealth. Here are a few keys to investment:ScienceBuilding scientific facilities will allow you to perform research. Currently research is performed by paying credits, but this is likely to change in future versions.External LinksGame InstructionsSubredditTwitterFacebook
Clicker, MMOClick to build up your score, then add it to your country's total score, comparing against the rest of the world.
Clicker, IdlerThis game is in alpha, but it appears to be dead. There are a number of reasources, but only one seems to be accessible. A multi-resource Cookie Clicker styled game.
Clicker, IdlerA game from Japan. However, Japanese isn’t necessary to play it. This game is about game production, i guess. In order to produce more games, you will buy faster and more efficient computers. Give this game a chance, because it will give you tons of clicking fun.
Clicker, IdlerA game parodying journalist job. You have to write. Write a lot. You can help yourself with plagiarizing, writing yellow journalism or unpaid internships. The more text you’ll write, the more fans you will gather. This game sets for us one final goal in the end – to make money from writing. And it’s not as easy as it seems.
IdlerA game based on Team Fortress 2. If you know it, you will understand mechanics of game easily. All you have to do is to get hats. As many hats as possible. Tons of hats. Millions of hats. In short, you idle on a server, get weapons, destroy them to get metal, sell metal, get money. You will acquire locked crates. You open them by buying keys. One in a while, you’ll find a precious hat in one of those crates. And you will be happy. Oh, I almost forgot about one fun additional feature: game allows Steam login and comparing results with others.
Clicker, IdlerCatch fish to sell to buy better equipment to catch more fish!
You Can Try These Idle Games
IdlerInstead of clicking you rub the area to create electricity. A unique concept with the same game play style as an idle game. Purchase upgrades that will help you generate more power automatically.
ClickerMake as much money as possible starting with £10
Clicker, Idler, IncrementalMake the balls jump, upgrade and change the world! Drop the balls to generate energy with each bounce. Upgrade available balls and buy new ones to generate even more energy. Sell your balls empire to get meta-energy to change the world!Change log:1.3.2.1- Added Saint Valentine Special Pack to celebrate end of Saint Valentine Event1.3.2- Started Saint Valentine Event1.3.1.3- Added new background from Halloween- Added Halloween Special Pack1.3.1.1- Added musics and sounds- Small buy amount fixes- Added Halloween Event1.2.7.2- Added Easter Special Pack to celebrate end of Easter event1.2.7- Re-worked Buy Amount to be able to align (step) to 1/10/50/100- Game auto-reloads when you click on new version notification, or reload game in settings1.2.6- Added Easter Event1.2.5.1- added “Regress” function to “Improve” button (Shift+Improve)- added limit to “energy generator improver” count- added maximum improvement level difference, auto-improve other tubes if required- decreased price and removed level cap of “Prevent weak bubble” ability1.2.5- improved balance (mostly late-game, improvements 30+ speed up, but mid-game improved as well, no changes before improvement 4)- added new ability “Prevent weak bubble” (to prevent spawning bubbles containing less than 1%/100% of current energy/sec, useful for bubble builds)- added backgrounds from Valentine event- added hot keys Shift+1-6 to buy upgrades (and in abilities, to switch current tube)- added azerty keyboard hot keys for upgrade tabs1.2.4- added cloud save/load (manual only via settings, no auto-saving nor auto-loading from cloud). Save is connected to your kongregate user, so you must be logged in to kongregate to use cloud.1.2.3.1- added arrows to ability dialog to quick switch between tubes- fixed free amplifier upgrade ability- added options to disable ability effects1.2.3- added tube special abilities, available after your first improve to the tube.- changed mid/late game balance to take into account new abilities.1.2.2- added daily reward- added Saint Valentine Special Pack (You can buy special pack and get all Valentine’s event items as a bonus, or +25 Gems for each item if you already have it)- added Night and Aqua themes- added new ball style1.2.1- changes to energy generator: each improvement after 7th gives you 6 max levels of the energy generator instead of one- if you’ve bought any energy generator meta-upgrades, they will be refunded to you and free respec is given.1.2.0- added an energy generator in the Meta-section, it’s useful after meta-activation (reset); added one free meta-energy refund to test energy generator- added an energy generator improver to the shop- added new version check (a message will appear at the bottom when new update is available, so that you can refresh page to see it).- added experimental dark theme1.1.7Valentine’s Day Event is now LIVE! This is time limited event which will run for 10 days only and will not be available after that! Click the bouncing red heart tab to start/switch to the event.Complete special achievements in the event (heart size) to earn special items which give you permanent bonuses.Gems, shop bonuses bought and special event items are shared between your main game and event. Any gems earned in the event can be used in your main game and vice versa.If you like/dislike something about the event, please leave a comment.Good luck!1.1.6- added success/error indicator for the Save button, if you receive an error message on save check your browser settings, disable “private mode” for Safari- added “Auto-capacity extender 10%” reward at level 5 of the Energy storage achievement. If you have already bought this upgrade you will receive 1 meta-energy instead- 1 “Meta-energy refund” is given every reset- reduced “Meta-energy refund” price from 10 to 1 gem- if you’ve spent any gems on meta-energy refund, your gems spent will be refunded accordingly.1.1.5- Added idle mode multipliers (for description – click “?” on the idle multiplier in meta energy upgrades)- Added idle players pack to the shop- Added current multipliers to the stats tab1.1.4- due to numerous complaints, we’ve added meta-upgrade “Remove spikes”1.1.3- Click in the area above/under the tube for max/min height.- Added q/w/e/r shortcuts for energy, bounce, ball size and tube height- Added buttons to buy capacity for 10%, 50%, max of energy- Added spikes to pop the bubble inside the game field (to prevent chasing bubble outside game window)1.1.2- Buy Amount: added 50, removed 25%- Added switch in tube’s info between percent and energy/sec- Colored upgrades can be activated in the Settings tab- Added “Save game” button in the Settings tab- Show/hide the number of available upgrades in the tabs can be selected in the Settings tab (if the late game lags a lot, try disabling this option for performance boost)1.1.1- added Meta-energy refund to the shop (first one FREE, then for some gems)- added max values for tube height and ball size- separate buy multipliers for each tab1.1.0- added tube’s energy proportion value- added option to enable/disable energy text on every bounce- added different figures for each tube improve (change in the Settings tab)1.0.1- increased bubble fluctuation in time- added energy per second display- added shortcuts to switch buy amount
Idler, IncrementalHelp young artist to reach his dreams in Aspiring artist! Upgrade instruments and dyes, hone painter’s skills, watch as paint forms pictures on canvas!This is an idle game. Whole point is to upgrade paint and skills to draw faster and progress further until you reach the end. Reset your game if you feel that your progress is stuck.