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Clicker, IdlerThis is a dual resource basic clicker that is themed around Reddit's posting/upvoting system. It's made in Orteil's Idle Game Maker and is not affiliated with the game Reddit Clicker. IdlerRun a successful Bitcoin mining operation by buying and managing various equipment. Clicker, IdlerYour mission starts now!Collect gold, upgrade your click pistol & hire a team of elite sharp-shooters to help with defeating the enemies in this free shooter idle game.Features & Highlights- Highest rated new game in March on Kongregate- Google Play integration (Leaderboards & Achievements)- Over 65 unique voxel enemies- 15 Arenas- 5 Team Members- Upgrade team from Rookie to Spec Ops- 10 Active Abilities- 53 Artifacts- 90 Achievements Clicker, IdlerA game parodying journalist job. You have to write. Write a lot. You can help yourself with plagiarizing, writing yellow journalism or unpaid internships. The more text you’ll write, the more fans you will gather. This game sets for us one final goal in the end – to make money from writing. And it’s not as easy as it seems. Clicker, IdlerDefensive soldiers against barbarians.Whole thing is about upgrading your kingdom, expand your terrority and defend from barbarians. IdlerIdle game where you have to build a tower.Use the mouse to buy the different resources.By clicking on the resource icons you could by the next production level.By clicking on the build icon on the right bottom of the game. You build a new stage if you have enough resources.As higher a resource production level is, as faster the progressbar will run. Over level 75 the bar will be permanently full and the productions runs fast. Idler, RPGGodville is a zero-player game (ZPG), parodying everything from "typical" MMO games with their tedious level ups, to internet memes and ordinary day to day things. The game might look strange at first sight, but don't hurry to neglect it right away. Take a look on your hero for a couple days, look around and you won't regret! There is whole game world in Godville and it’s continuously evolved based on ideas and suggestions from the community of players. Clicker, IdlerThis business simulation game (in early alpha stage) is meant to be discovered incrementally, while trying to manage a little but growingly complex system.But basically you're going to be crafting matches... ClickerThis game takes a little bit of a turn away from the traditional incremental style. It starts out by presenting you with a series of buttons with garbled text, which when clicked, gradually teach you to read. The game progresses by allowing you to learn different skills as your "character" ages. Clicker, RPGAs an RPG, this game provides a number of options. As you improve your tent, you can hire more heroes, assigning them to jobs to gather resources, trawl through dungeons, or create potions. Dungeons can be improved to provide greater loot to your heroes. ClickerSlowly gain gold while playing as well as offline, buy robot parts to increase how much you gain. There is a profession system, towns, multiple mines, cities, vehicles and a bunch of other features. Game is played with other players interacting with each other. Clicker, MMO, RPGHacker Experience is a browser-based hacking simulation game, where you play the role of a hacker seeking for money and power.Play online against other users from all the globe on an exciting battle to see who can conquer the Internet.Hack, install viruses, research better software, complete missions, steal money from bank accounts and much more. Clicker, IdlerCreating candy is the name of the game, and it is done by selling your existing candy for sugar. The sugar can then be converted into new types of candy, which are required to buy new candy production.
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Clicker, IdlerThis was developed as a learning experience by the developer. It is a HTML5/Javscript clone of the Flash game developed by Hippo Games. Civ Builder, ClickerThis game provides the ability to create a civilisation from the ground up. You are required to provide your population with basic resources, housing, advanced buildings, upgrades, and more. The ultimatum to the game is to build a wonder, and worship a god, then to start over, attempting to gain the effects of all the wonders together.ResourcesThere are a number of resources available to use.FoodWoodStoneSkinsHerbsOreLeatherPietyMetalGoldFood, wood, and stone are the basic building blocks of CivClicker. They allow buildings to be constructed and workers to be fed. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying.Skins, herbs, and ore are randomly collected when gathering the above resources. They have a chance of being found, which can be upgraded later, and are used for more advanced things. Some are spent on higher tier buildings, while others are used for upgrades. Skins and ore, for example, can be converted into leather and metal by the appropriate workers and used on even higher tier purchases.Piety works a little differently, and is gathered by worshipping gods. Piety can be used for a number of upgrades and for constructing wonders (where all resources are required). All resources are intertwined to ensure that a careful balance is required amongst all of them to make the civilisation grow.Gold cannot be collected normally, and must be gathered through the use of the trade system. Traders will randomly arrive asking for a certain resource and will reward you 1 gold per transaction. They only remain for a short time, so gold is very scarce early game. It can, however, be used to speed up wonder construction, drastically reducing the amount of time it would normally take to build one.SicknessWorkers can get sick, and unfortunately, sick workers don't work. They can be healed, however, by using apothecaries and herbs. Each apothecary heals a number of workers per second, assuming that enough herbs are present. If workers remain sick, they can start to cause a problem, as the infection can spread and remove workers from harvesting food. If this happens, food production can dip, and the population are quickly starving to death.Dead bodies, if not quickly taken care of through the use of cemetaries, can quickly become a problem. Sickness can spread, and the population will quickly get angry, lowering their production.CombatSoldiers can be hired by providing them with the appropriate resources. Note that soldiers still consume food, and should still be considered when calculating food requirements. Soldiers can either be stationed in the civilisation or in the army. Their location affects how they affect the game.Soldiers in the city will defend against attacks. This includes wolves and barbarians.Soldiers assigned to the army will not defend against raids. These soldiers can only be used in raids against other civilisations. Raids can return happiness to your people or even a stash of resources. Note that siege engines cannot be moved out of the army.External LinksFAQWikiSubreddit IdlerDo you even lift bro? IdlerSpin the cogwheels, earn money, build incredible steampunk money machine or cityMore than 300 000 players build their incredible contraptions and explore the worlds of Steampunk, Dieselpunk and Gaslamp Fantasy. You can spin the cogwheels in the Workshop, construct money-producing houses in Clockwork City or ambush and loot flying ships in the Floating Islands world. Each of the worlds has multiple machines which get connected together and produce money from spinning, tapping and in the idle state. Imagine a steam-powered giant fidget spinner with engines, pumps, cogwheels, balloons, pistons, zeppelins, railroad and portals? Here it is! Get the game and share your creations in our facebook community, which has over 4000 members now: https://www.facebook.com/groups/142331583036835 You are welcome to suggest on the future game development there, too!Have fun from connecting gear and observing your awesome steampunk machine working. Or use the portal to travel to another world and start your engineering tycoon path again! Silent film styled messages will explain you what's going on in the game.Gameplay in three worlds available is drastically different: you’ll be amazed by the number of various machines there!In the Workshop world you can spin the cogwheels with your finger, just as you spin a fidget spinner. You can connect new cogwheels to the existing ones to get the rotation speed multiplier. The rotation is transmitted to your Coin Producing Machine. Another source of income in this world is the balloons. They are produced by the Balloon Pumps and can be upgraded to bring bigger coins quicker.Mines generate wagons with ore, which reach your fantastic steampunk contraption by railroad and empowers it. To get more ore tap the mine or attach hammers to it. Also you can apply Interest rate upgrade to the Money Storage and receive additional income.As soon as you build the Portal you start gathering Narrativium, a substance needed to restart the current world or travel from one world to another. To gain Narrativium quicker attach Portal Amplifier to the portal and connect more cogs and engines to it.In the Clockwork City the only source of energy is the mechanical Sun. As you spin the sun with your finger its energy is transported to the buildings: Houses, Taverns, Windmills and Towers. The buildings are unfolded (just like in the Game of Thrones intro :) ) and start generating money or energy. You can upgrade the buildings or attach additional power elements to them. For example, bellows hover around the Windmill and blows to it. And Tax collector flies a zeppelin and grabs coins from the buildings.To let the sun be rotated while the phone is off, connect a planet to it. The planets orbits around the sun and rotate it (yes, in this mechanical world physics works this way! :) ) Also the propeller can be connected to the sun and razes it higher, increasing the energy produced.Floating Islands world introduces discovery mechanics, as well as shooting and looting, besides the common building gameplay. You start on one island, build scout bases to find more. Connect the discovered islands with your central one with railroad bridges, cableways or antennas. All of these transport energy, and multiple connections work as energy multiplier. The more energy gets to the central island the more money is produced by the Bank.Build Oil Wells, Windmills and Lightning chargers to generate more energy on the islands. As soon as your sky empire is strong enough you can challenge yourself and build an airship bait. It will attract airship caravans full of gold. Strategically locate cannons and Tesla guns on their way to destroy and loot them.Combine available elements in all the worlds well to boost your income and to become a millionaire. To succeed you should to think as a scientist, explorer, engineer, tycoon or a spark!There are also some secret ways to earn more money in the game in active and idle modes: will you find them all? (Hint: see something – tap it!)