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IdlerDefend the planet from space invaders. Clicker, IdlerClick your way to the middle of the Minecraft world, buy upgrades and mine the world! Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub RPGKill rats to gather xp and gold. XP raises your level and awards you skill points, gold can be spent on hiring minions to kill rats for you. Gather better equipment, health and mana potions, and eventually craft and use magic.Instructions* click rats to gain exp and gold* clicked rats deal you damange* if your life reaches 1 - you lose your gold* health is replenishing slowly* potions are dropping - drink them to restore health and mana* buy minions for gold, they attack for you but also die automatically (except dragons, dragons are immortal)* items are dropping, yellow ones(rare) are rarer and have chance to roll better stats than magic(blue) ones, legendary items are even more powerful* demonic items can only be crafted* equip staff to enable magic* you gain attrubutes to spend every 3 levels* defence decreases rats' damage* damage increases number of rats killed per click* magic unlocks different spells, increases their power and reduces mana costs* rats grow stronger every 10 levels* luck increases legendary item drop chance, 100 luck unlocks crafting* there are 6 crafting materials: magic coal, evil eye, scorpion claw, frog leg, angel feather (drop when crafting unlocked)* hotkeys: spells - 1,2,3,4,5 ; health potion(Q), mana potion (W)* demonic items are made from magic(blue) item + coal + other material* demonic item's power is based on magic(blue) item's power used to craft it* potion transmutation: 2 x magic gloves + magic staff (requires 20 health potions) = 20 mana potionsHealth and ManaThe health bar provides a cooldown effect on killing rats manually, providing you with 100 health total. While this total health cannot be upgraded, the player can improve the number of clicks by increasing their defense and offense using skill points, meaning that rats do less damage to the player, and the player kills more rats per click. Furthermore, equipment can modify these figures. If the player's health drops to 1, the player will lose all gold that they have collected up until that point.Mana is awarded once the player has managed to equip a staff. The level of the staff denotes the level of spells that the player can use. Each spell provides a different effect, from increasing the player's attack abilities to preventing the rats from hitting back for a specified period of time.EquipmentThere are 5 equipment slots available to the player: weapon, armour, helmet, staff, and gloves. Each of these provides a bonus to a particular stat. For example, a weapon will increase the damage stat of the player, meaning that more rats can be killed per click. As the player's level increases, so too does the level of items that drop.The player can also collect potions: health and mana. These will increase the current amount of health or mana that the player has, meaning that they don't need to wait for these to refill naturally.External LinksFacebook Clicker, Idler, RPGA rather complicated idler with a pseudo storyline that touches upon a number of bitcoin related issues with a touch of humour. RPGThe player works in a gold factory and must use their wages to purchase items to use in an RPG style game. The player can gather gold in a number of ways, by either helping their boss (killing rats or solving cryptograms) or performing tasks such as killing thieves while digging a hole. The game expands as the player progresses, allowing them to purchase swords for fighting, shovels for digging, or converting their gold bars into iron bars for other uses.The game was inspired by Candy Box and A Dark Room, and the styles of both of those games shine in this clicker.External LinksReddit Idler, MMO, RPGIdle + Incremental + Monster Hunter + Epic + Story-Driven = Titan HunterTitan Hunter just recently entered Early Alpha and features an online world where players idle through zones while leveling up and encountering rare Titan's.Centuries ago ravenous beasts began to assault the various cities of the world of Risildar. In a final effort for survival, a group of scientist’s, researchers, and military personnel formed Symmetry and created the planets final stand; a massive underground city with only one heavily guarded entrance to the surface.You play as a Titan Hunter – your purpose is to carry out tasks for Symmetry including acquiring resources on the surface as well as exterminating monsters and more importantly titan’s. Titan’s are massive beasts who rule Risildar’s surface. Clicker, IdlerThis seemingly simplistic game provides a deeper experience than many incrementals. It provides a simple interface comprised of a number of progress bars, each representing a different type of resource. The player must gather enough money to hire a number of workers to produce raw materials, then hire several more workers to sell products made of those materials. It's a careful balancing game designed to make you decide which resource is more important to make the biggest profit.The PremiseIn Progress Bars, your goal is to run an international conglomerate company and make oodles of cash. To accomplish this, you're gonna need some workers. But before that, you'll need some cold, hard cash.Making MoneyClick the Earn Money button to start generating income.Once you have enough money, buy your first Worker.Put this worker on wood-gathering duty by clicking the + button next to Wood.Watch! The worker will slowly gather wood, increasing your supply.Now get a few more workers and allocate them to Wood and Forest.You'll notice that Wood will get a 2x synergy bonus. This happens when you have some supply of Forest when your workers gather Wood.After a little while, you'll unlock Commodity Sales. Put some workers into sales.Every time the sales bar fills up, your workers will transport 50% of the supply of each resource into the sales warehouse.Next time when the sales bar fills up, your workers will sell 50% of the supply that is in the sales warehouse itself.Continue playing and see what you can discover!NodesThere are 4 different types of nodes:Biomes - like the ForestResources - like Wood and RubberSales - like Commodity SalesTools - like Cut ToolsQuadrantsThe game is divided into four quadrants. Each quadrant focuses on a specific Biome. The first biome to be unlocked is Forest.Each biome has two resources associated with it, and also receives bonuses from two types of tools.Synergy BonusesSynergy bonuses are awarded when you meet certain conditions. Each resource can receive several synergy bonuses:2x from the nearby Biome node2x from the nearby Biome node when that Biome has 80% supply or more2x from the nearby Tool node2x from the nearby Tool node when that Biome has 80% supply or moreThe maximum synergy bonus at the start of the game is 16x.Experience, Level, and Sales MultiplierEach node has a level. The level raises slowly over time as workers work there.When a Tool, Biome, or Resource node gains a level: 1) the unit price of the goods in that node go up, 2) your sales multiplier increases by 0.05x.When a Sales node gains a level: 1) the node gains 10 more max supply, 2) your sales multiplier increases by 0.10x.Your sales multiplier affects the sale rate of all of your resources, so improving it is critical to generating tons of money. ClickerChop some wood and pump some oil, then hire some help!Inspired by Cookie Clicker, but without the cookies. IdlerRun your own mafia family.* Recruit 9 different types of gang members* Do tons of missions, steal cars, hijack trucks, rob banks,...* Bust your members out of jail or hire a lawyer* Build a bullet factory, hire workers and produce bullets* Collect cars, paintings and weapons* Complete over a 100 achievements* Fight against 9 enemy families* Buy land, builders and construct your first 2 buildings: Head Quarters and garage Clicker, IdlerDeveloped by Notch, the creator of Minecraft, the game was made in a matter of days. It provides a bleak life experience, starting with creating a body and a life, through to the inevitability of death. Clicker, IdlerBorrow money.Buy animals, at least two of each species.Wait for them to breed.Sell some.Buy other animals.Pay back your debt before the cumulative interest gets too high.Be patient.Get badges.Reset after a while to get a special bonus. Clicker, IdlerA minimalist idle game with colorful bars! Get to the last bar and try to make it go fast. Really fast.Play with the mouse.Use the M key to toggle the music.The game saves your progress, but doesn’t progress while offline.
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Clicker, IdlerPingy the Ping is an idle RPG about penguins, and there’s lots to do if you don’t like idling too. Clicker, Idler, IncrementalDegens Idle is a web-based incremental game that blends strategic resource management with humor and unique mechanics. Players collect and upgrade resources to unlock powerful multipliers while enjoying a quirky collection of memes that add humor to the experience. The game is simple to pick up but offers deep layers of complexity for those who love to optimize and strategize. Actively developed and community-driven, Degens Idle evolves with player feedback to shape its future. IdlerIntroducing the new expansion pack for the original Kaguya Table RPG! Thanks to Thefre’s actionscripting, Kaguya now gains experience points for table flips, and now you can customize your own table-flipping Kaguya with the stat points obtained after leveling up!