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Most Played Idle Javascript/HTML5 Games
Clicker, IdlerThis game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
Clicker, MMO, RPGBattle INF is a minimally designed, but featureful, cooperative idle / incremental RPG. It acts like a traditional RPG, where the player is required to kill for loot and gradually improve as they progress.
ClickerChop some wood and pump some oil, then hire some help!Inspired by Cookie Clicker, but without the cookies.
ClickerThis game is less "Clicker" and more "Mouse-over-er". It loads images from Reddit, then covers them with a black coating. It is the player's job to mouse over the image to clear away the black and reveal the picture beneath.UpgradesThere is a range of upgrades available that change how quickly the player can clear images, as well as what images are loaded. These upgrades cost pixels, which can be collected by removing them from the image with the mouse.
Idler, IncrementalYou awake in darkness. You realize you can wiggle. You are alone.Amino Idle is a game where you are a cell, slowly becoming conscious and evolving into something more. The game explores themes of cosmic loneliness and depression.
Clicker, IdlerThe humans are dying due to mutated leeches. Blood Box provides blood for the humans.Created by Sothopery.
IdlerStarting with only a few larvae and a small pile of meat, build a merciless swarm of trillions of giant bugs.SubredditSource code
Clicker, IdlerThe first incremental with truly exponential growth!Click the button to generate cash, buy multiplier upgrade and let exponential growth do the rest.v1.0:A whole new set of Theorems, for a total of 23.Several bugfixes.v0.11:Aesthetics updatev0.10:Implements endgameCash is now multiplied instead of addedClickpower deletedv0.9:Sprint system added.Race against the clock to reach a sprint goal.Replay any prestige level and best your own record.v0.8:Prestige system added.Get to a set goal to prestige.New prestige tiers unlock more upgrades.v0.7:Prices of upgrades are now divided instead of substracted.Minor aesthetic fixes.
Idler, Incremental, MMO, RPGQueslar is a free multiplayer text-based idle RPG set in the medieval time.Fight monsters, alone or in a party up to 4 people.Collaborate in villages and join up with multiple villages to rule the world in a kingdom.Party:You are always stronger in groups. In up to 4 people, you can challenge monsters for better rewards, than you would alone.Attack other parties and climb the rankings to become the strongest party. Fighters:Pay for mercenary fighters. Train them training and send them off to to the dungeons and hope they survive to provide loot back to youSend them against other players mercenaries. Rule the strongest army and climb to the top of the ladder.Villages:Create a village with multiple other players and form a friendly or competitive group to interact with. Collaborate and build the village up to receive bonuses for yourself, or work together in village wide quest.Kingdoms:Kingdoms are a group of villages. You can be a simple pawn in the big game, or you can rise to the power and control a whole kingdom of multiple villagesControl territory on the map and fight against other kingdoms, to seal your domination as the true king of this world. And much more...
Clicker, IdlerHelp Fibonacci grow world knowledge.The squares value are fibonacci sequence power 2 cause this are squares.
Civ Builder, Idler, IncrementalIdle / Active strategy game inspired by the Civilization Series.Manage your city, research new techs, gain culture, trade with your neighbors, conquer cities and try to survive!
Idler, IncrementalProgress Knight is a life-sim incremental based in a fantasy/medieval setting, where you must progress through the career ladder and acquire new skills to become the ultimate being.You first start off as a beggar, barely being able to feed yourself as the days go by. However, over the years you learn new skills and gain plenty of work experience to enter new high paying jobs while managing your living expenses...Will you decide to take the easy route of doing simple commoner work? Or will you go through harsh training to climb the ranks within the military? Or maybe will you decide to study hard and enrol in a magic academy, learning life-impacting spells? Your career path is open-ended, the decision is up to you.Eventually, your age will catch up to you. You will be given an option to prestige and gain xp multipliers (based on the performance of your current life) for your next life at the cost of losing all your levels and assets. Fear not though, as you will re-gain your levels much, much more quickly than in your previous life...
Clicker, IdlerCollect resources, accept good trade offers, refuse bad ones, buy upgrades and try to reach the rarest materials.Click on resources on colored background to collect them. Click on a trade offer to accept it. Resources near red arrow are the ones you are selling and resources near green arrow are ones you are buying. Each resource has its value. Your goal is to accept only the offers which leave you with more value then what you started with.Click on upgrades to buy them.
IdlerExcellent Idler game that is the successor to the Diamond Hunt series
You Can Try These Idle Games
Clicker, IdlerBecome the button master and automate your empire. Earn cash, purchase upgrades, unlock new buttons and tiers to grow your empire.Click! Upgrade! Purchase!
Clicker, IdlerYour goal is to capture as many souls. It all starts with the fact that you distribute sin (click on the channel sinners), then start to drop souls of people who in life were affected by your sin. As soon as the soul will fall - it will be yours.The accumulation of a certain number of souls you can spend them in the acquisition of Hell beings that spread sin without your help. Unfortunately, your servants are not so endowed with wisdom as you, so soon attract the attention of the people and representatives of Paradise, resulting in increased probability of their exile. In the exile the creature slowly falling channel sinners. It is worth noting that in the channel sinners at a time can fit only a limited number of souls and beings.With the ever increasing flow shower soon begins overflow channel sinners, in this case, those souls that did not fit into the channel, will be lost to you, so you need to stock up a means of delivery of a large number of souls (bags, boxes, and so on).After accumulation of a sufficiently large number of souls you will be available to purchase buildings. Buildings are also spread sin, and significantly better than the creatures, but their effectiveness depends on the number of beings who act as intermediaries between people and buildings Hell (the effectiveness of Grekhovodov depends on the number of tempters, the effectiveness of the Spheres of evil on the number of devils, and so on). As buildings allow you to accumulate experience of creatures. The experience allows you to develop skills in a specific area. It is worth considering the fact that the increase of skill in one area necessarily has a negative effect in another (improving income increases the likelihood of expulsion).Hell periodically supports throwing various bonuses, the frequency of emission of the bonuses in the future, it is possible to increase the skills of buildings, which can increase the accumulation of a certain amount of experience after the construction of the Generator of the Apocalypse. The revenue generator Apocalypse depends on the size of your army of creatures.
Civ Builder, ClickerSettlement is the first game developed by S. J. Vellenga. It is an attempt to bring the classic RTS (Real-Time Strategy) genre into the clicking world by allowing players to control resource production through micro management, settlement management and expansion, trade, and eventually, combat.The game has since been abandoned to make way for a PHP based multiplayer version of the game, allowing for playing anywhere and player interaction including combat and trade. The original game is still available, but it will no longer be updated.DevelopmentDevelopment started in early 2014, with the first prototype being released around May of the same year. It was intended for early alpha testers only, and was received fairly well. After a fair amount of feedback, the game was overhauled, providing a new interface for players to interact with, and a better gaming experience. The previous split list system, providing a separated list of workers and buildings, was scrapped in favor of the new combined list system.The project was again overhauled several months later to provide yet another change in the way users interacted with the game. The combined list was adjusted yet again, allowing for buildings to be stacked. Buildings could then be upgraded from an earlier level to the next tier, saving both space and time searching for these upgrades. The trade system was introduced around this time, allowing for players to expand from their settlements and find new locations with richer resources and trade between them.MechanicsThe game revolves mostly around the production of resources. Early resources, such as logs, can then be processed further into planks, which can be used to produce more complex buildings. Some resources, such as coal, tin and copper, can be combined to create complex resources like bronze. As the game progresses, the list grows longer.Ages take a major role in determining the current place in the game. There are currently nine ages accessible, ranging from nomads to space age, though more are planned. Each age will unlock a number of new resources, workers, buildings, and more.Settlement locations provide a way of limiting the number of resources a player actively has access to. Some resources, such as food, stone, and logs, are available in every location (as they are vital to progression), while others, such as iron or uranium, are strictly limited by location. Furthermore, resources can have low or high production rates, giving the player the choice of taking a smaller deposit in favor of convenience.FutureThe future of the game is bright, with the developer actively working on new content and updates. It has been announced that new features including disease and disasters are on their way, and will be implemented as an optional gameplay element, meaning that each new game can be tailored to suit the experience of the player. Further additions, such as automated trade, a NG+ (new game plus) system, combat, and more, have also been announced, but a release window for these have not yet been published.
Clicker, IdlerGive life to your planet! Click the planet with your mouse to generate life and buy upgrades!