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Make the balls jump, upgrade and change the world! Drop the balls to generate energy with each bounce. Upgrade available balls and buy new ones to generate even more energy. Sell your balls empire to get meta-energy to change the world!Change log:1.2.2- added daily reward- added Saint Valentine Special Pack (You can buy special pack and get all Valentine’s event items as a bonus, or +25 Gems for each item if you already have it)- added Night and Aqua themes- added new ball style1.2.1- changes to energy generator: each improvement after 7th gives you 6 max levels of the energy generator instead of one- if you’ve bought any energy generator meta-upgrades, they will be refunded to you and free respec is given.1.2.0- added an energy generator in the Meta-section, it’s useful after meta-activation (reset); added one free meta-energy refund to test energy generator- added an energy generator improver to the shop- added new version check (a message will appear at the bottom when new update is available, so that you can refresh page to see it).- added experimental dark theme1.1.7Valentine’s Day Event is now LIVE! This is time limited event which will run for 10 days only and will not be available after that! Click the bouncing red heart tab to start/switch to the event.Complete special achievements in the event (heart size) to earn special items which give you permanent bonuses.Gems, shop bonuses bought and special event items are shared between your main game and event. Any gems earned in the event can be used in your main game and vice versa.If you like/dislike something about the event, please leave a comment.Good luck!1.1.6- added success/error indicator for the Save button, if you receive an error message on save check your browser settings, disable “private mode” for Safari- added “Auto-capacity extender 10%” reward at level 5 of the Energy storage achievement. If you have already bought this upgrade you will receive 1 meta-energy instead- 1 “Meta-energy refund” is given every reset- reduced “Meta-energy refund” price from 10 to 1 gem- if you’ve spent any gems on meta-energy refund, your gems spent will be refunded accordingly.1.1.5- Added idle mode multipliers (for description – click “?” on the idle multiplier in meta energy upgrades)- Added idle players pack to the shop- Added current multipliers to the stats tab1.1.4- due to numerous complaints, we’ve added meta-upgrade “Remove spikes”1.1.3- Click in the area above/under the tube for max/min height.- Added q/w/e/r shortcuts for energy, bounce, ball size and tube height- Added buttons to buy capacity for 10%, 50%, max of energy- Added spikes to pop the bubble inside the game field (to prevent chasing bubble outside game window)1.1.2- Buy Amount: added 50, removed 25%- Added switch in tube’s info between percent and energy/sec- Colored upgrades can be activated in the Settings tab- Added “Save game” button in the Settings tab- Show/hide the number of available upgrades in the tabs can be selected in the Settings tab (if the late game lags a lot, try disabling this option for performance boost)1.1.1- added Meta-energy refund to the shop (first one FREE, then for some gems)- added max values for tube height and ball size- separate buy multipliers for each tab1.1.0- added tube’s energy proportion value- added option to enable/disable energy text on every bounce- added different figures for each tube improve (change in the Settings tab)1.0.1- increased bubble fluctuation in time- added energy per second display- added shortcuts to switch buy amount Wanna be an artist? Try your hand at painting pictures in this fun idle game. Click to reveal ("draw") the pictures and then sell them for profit. Hire assistants who automatically do this for you, upgrade lots of things to generate more and more profit and reveal more and more pictures!Changelog:v1.2.0- the magic brush consumption decreased 5 times- from level 11 the picture's complexity increases exponentially- the picture price increases linearly- the rate of sales increases at levels 2, 4, 8, 16 etc.v1.1.0- condensed design- decreased sell timev1.0.1- "Finish tutorial" renamed to "Skip tutorial" (the button skips the tutorial, not just dismisses the message)- Student Painter is automatically re-activated at each layer (if it was activated by player).- fixed the incorrect auto-change from the magic to simple brush on the layer/picture change Battle Monsters with friends, become the top guild, perform woodcutting, space expeditions and plenty more in this ever growing first of its kind Online Idle MMORPG The idle-game where you are head of a mining company and your mission is to earn as much money as possible!Craft materials and upgrades, earn levels in a acension system to gain experience, levels and talent-points. A mix between tower defense and an idle game. You are in charge of upgrading the tower which fights off some enemies coming on to it. Something like simplified tower defense game, just with lots and lots of different upgades.How long can you survive until your tower collapses under the heavy pressure of the incoming attackers?Since the game is still in development, developer is going to add more features over time.Stay tuned! Click to earn money or buy houses and businesses to generate money for you automatically every second. There are also upgrades and achievements which increase your revenue per second.Basically your usual idle game. It has a small twist in that when you click any building, it starts generating 2x revenue per second, but it cools down in a few seconds, so you have to keep clicking on each building to get 2x bonus. Or you can just wait and earn passively without clicking, just 2x smaller revenue.All in all, pretty basic idle game. Somewhat enjoyably, but not a lot of new things to discover, so seems to get boring rather quickly. Build the universe by starting with the smallest units, quantum foam, and working your way up to the largest things known to man. Atoms are the resource, and are produced automatically with each new purchase. Once the player reaches a point where they feel they can no longer progress at a steady rate, they have the option to start over by feeding a black hole with their universe and getting a production boost for the next round. Starting with only a few larvae and a small pile of meat, build a merciless swarm of trillions of giant bugs.SubredditSource code This is a sequel to Electric Rubber. Click and rub to get money. Manage up to three power plants and unlock upgrades. Sell electricity for money, but be mindful when you do, the worth of electricity can change! Come back daily for a reward, based on how many power plants you own. The more you own, the better the reward! Manage casino by buying different slot machines and different game tables. Upgrade things and "reset" to gain prestige for additional perks. Classic idle game in the casino setting which is pretty enjoyable! Ever wondered how it feels to be a commander of space colony ? Is space exploration your thing ? Wait no longer, give the game a shot.The game is being developed mainly by me with help of my girlfriend. We work on it daily in our spare time and try to maintain very frequent updates. We are open for your suggestions, feedback and positive or negative comments. Both improve the game equally. At the time of writing this, the game is still in ALPHA PHASE. There are many place holders, a lot of functionality is still not in place and you can encounter bugs ( please report them) .Most of the planned features can be found in the development road map.Suggested browsers are: Google Chrome / Chromium / Firefox.Contact / Feedback / Bug Reports:E-mail : contact[dot]spacecolonists[at]gmail.comRedditDon't hesitate the send us a message. We'll be happy to answer. :)Thanks for giving our game a go, hope you enjoyed! This is a rather large idle/incremental RPG in which you must send your guildies out on adventures to expand your land and gather resources and loot. It's a pretty simple concept with a nice graphical interface that brings the gameplay to life.How to PlayClick on an area (from the World Map) or on a Guildie (from Guild Roster) to send a guildie on an adventure.They will keep adventuring until they run out of energy. You can keep track of them on the Scrying Pool.Give them food to take with them on their adventure and they'll have more energy to adventure longer.When they return, click them in the guild hall to see the results. Hire more guildies from the recruiter.If you equip a guildie with gear of all the same class, they'll switch to that class and get a class bonus!Tired of unneeded loot filling up your armory? Send it to the loot pile from the Armory window!Note: If you've played an earlier build, your old save may not work. If the game isn't responding, hit "Start Over" to clear it. An incremental clicker/idler about managing a nuclear reactor! Lots and lots of layers of abstraction. Fuel cells produce power and heat. Power gets you money for more parts, and heat gets you a meltdown if you accumulate too much of it. Complex 1v1 RPG. 48 classes, 140 passive skills, generated items, and the most badass enemy you’ve ever tried to kill! Upgrade and watch over your own randomly generated city. Gain money while playing to upgrade and better your city. Increase your income, population, and rating! This game takes the concept of buildings buying buildings and expands it to the extreme. It's a seemingly simple design that provides a lasting game experience with a detailed prestige system to enable it to be replayed.MechanicsSeveral mechanics are at play here, most notably the affect of buildings buying buildings. This system takes the first layer of buildings, referred to as "Tier 1", and allows them to be created automatically by the second, "Tier 2". These are in turn created automatically by the third "Tier 3" and so on. The first tier of buildings are the ones that actually affect the game, income per click, income per second, and tick time, where the higher tiers simply increase the number of the lower tiers owned at any one time.Upgrades can be bought to further improve the impact of these buildings, meaning more per second by a predefined amount. Other upgrades include the automation of clicks and the power of manual clicks.It should be noted that there are two resources: money and proofs. Proofs can be used to drastically improve income (by a much larger amount than money buildings) but take much longer to afford. Proofs can be considered more of a late-game addition to gameplay.Prestige is an important aspect of Derivative Clicker, and allows the player to start over with additional boosts to their starting game.External LinksChangelogRedditGithub
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This game plays in a similar way to clicker heroes, where the player must kill monsters to gain gold to spend on either warriors or upgrades. A rather complicated idler with a pseudo storyline that touches upon a number of bitcoin related issues with a touch of humour. Chop all the trees! Upgrade all the beavers! Upgrade all the click damage upgrades! Idle on, Woodcutters! Slay monsters, gain gold, and buy swords.